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Messages - Phelanar

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76
General Chaos / Xbox 360 Gamertags
« on: March 13, 2009, 01:50:55 PM »
Kind of a continuation of some stuff on the old board. Post your Xbox 360 gamertags here and find some people to game or chat with. Post the games you've got that you'd like to play with other people, if you'd like.

Gamertag: Phelanar
Games: Too Human, Gears of War, Fable 2, Team Fortress 2, Lego Star Wars: The Complete Saga, Marvel: Ultimate Alliance, Streets of Rage, TMNT Arcade, Uno, Texas Hold 'Em, and Smash TV.

I'm also up for just chatting when I'm playing one of my non-multiplayer games.

77
RPGs / Re: House rules in overabundance
« on: March 13, 2009, 02:14:35 AM »
Just wanted to update the situation. Had our first actual game session tonight. Thankfully, the vast numbers of house rules really didn't hinder things a hell of a lot tonight. I think if we'd run into a lot of situations where rules were changed, it might have been (and still could be) different, but things were more by-the-book tonight than they weren't.

78
RPGs / Re: House rules in overabundance
« on: March 11, 2009, 11:18:32 PM »
Oh, I have copies of all the house rules that I'm aware of, but I'm kind of at a loss to why he's using so many of them and I'm more than a little turned off by the sheer numbers of them. I'm not against house rules in general as no system ever has gotten things completely perfect. But in my experience, lots of house rules means that the either the system is so horrid and clunky that it needs house rules merely to function or that the GM thinks he can do game design better than professionals. I suspect the latter for this game and that's why I've got concerns. Because I'm just learning the rule system and I don't feel that I can expect that rule system to stay consistent. I suspect that the first time that things go against him when we play that things will get changed.

I just wanted to get a cross section from other people on how they reacted to a sheaf of house rules to the game they're about to play.

79
RPGs / Re: Most boring campaign?
« on: March 11, 2009, 11:04:28 PM »
Hmm. I was in a Rebellion-era Star Wars campaign where nobody (except me) wanted to do anything. At one point we were in a market in a podunk city on a podunk planet in the Outer Rim. A creature-pulled wagon piled high with veggies rolls by. A trio of Imperials (two Stormtroopers and an Officer) try and stop the wagon, which bolts and tries to make a run for it. The driver is shot and killed and the wagon overturns, exposing 3 people under the veggies. The Imperials are closing on them and about them and clearly about to execute them all at point blank range. The GM very clearly meant for us to get involved, save the people, and stop the Imperials. Time seemed to slow down as I (and the GM I assume) waited for one of our big beefy bruisers to step up and pick a fight. They didn't. My scrawny little mechanic/slicer scoundrel finally had to step up, blaster in hand, to get the party started. And nearly got dropped in a single shot for the effort. The others very reluctantly got involved at that point and ran away as soon as it was feasible. This is representative of the entire game. The others clearly didn't want to do anything risky. Ever. Join the Rebellion? We might get shot! Go into crime? We might get shot! Work with the Empire? We might get shot! They apparently wanted to play an office cubicle simulation in the Star Wars universe or something. I never found out because I quit. I'm fairly sure the game didn't last long past my leaving either.

Not the only boring game I've ever been in. Fandom games (freeform) are always dull as all hell and are too much like anarchic multiperson fanfic writing than actual games.  I played in a couple, one even had a really nice concept based on the .hack games/media and another had a good Slayers/Lost Universe/well informed OC vibe, but just got tired of it. I like the GM-Players dynamic too much to enjoy "games" where you basically have to ask permission for every little thing your character does, even if it would be in-character or a good story to do so.

Back more on topic for this site. A D&D game who had a GM who thought that his homebrew world was a masterwork worthy of Shakespeare and he could barely take the thought of mere peon players sullying it with their actions. Character backgrounds were required to be more akin to novellas than most of what I see online or off. And the GM rejected most of them anyway for the most pretentious reasons, such as "You've told me this character's name, but you haven't told me ~why~  he is named this. I need to know the reasons behind it or I cannot accept your character". Paraphrased, but otherwise completely true. Needless to say, he never got any characters he liked and the game never got off the ground that I'm aware of.

How about a location-based online Exalted game. I was really excited about this one. Set in Chiaroscuro in the South part of Creation, which is one of the more interesting parts of the setting. All types of Exalted where there, epic plots were promised. I made up a Dawn-caste Solar martial artist. And proceeded to be bored as all hell for weeks. Most of the game was people sitting around Chiaroscuro cafes, bars, and markets. Talking. Endlessly. The Admins (who basically were GMs as well as players in other Admin-controlled plots) wouldn't run plots for you were either part of their clique or they felt sorry for you. If you weren't playing a Sidereal or Dragon-Blooded, you had to try about three times as hard to get involved and it often didn't work out anyway. I got involved in a plotline about a city-wide riot which was going on because there was an army encircling the city. My involvement lasted about 15 minutes. Meanwhile elsewhere in the city at the very same time, there were DBs and Sidereals fighting a Demon of the Second Circle. Awesome stuff. I wasn't allowed to get involved, even though I could have. In the end, I could have made a homeless pickpocket or street vendor selling sausage and had as much time doing interesting things as my cool Solar martial artist. I went off on the admins and left. They almost certainly never even really understand why I was so upset and I'm probably long forgotten, but it still kind of ticks me off to this day.

80
General Chaos / Re: PAX 2009
« on: March 11, 2009, 02:33:50 PM »
Hard to say what I'd want to play really. Probably would be fun to play one of the upcoming classes as opposed to PHB1 ones. Maybe a Barbarian.

81
Role Playing Public Radio Podcast / Re: The Ennie Awards
« on: March 11, 2009, 02:29:38 PM »
I agree on 14 myself, actually. Just because it's so generally useful in ways that some gamers aren't quite as likely to think about. It's also a topic that's less likely to have already covered in detail elsewhere. I would also recommend Episode 22 and 23 and the Fear Itself actual play (you do very good horror episodes). I also suggest episode 25 because it's another topic that most gamers aren't necessarily going to leap to right away.

82
General Chaos / Re: PAX 2009
« on: March 11, 2009, 02:19:07 PM »
I'll have to get in to the D&D4e delve when I'm up there if you end up doing it.

83
RPGs / Re: House rules in overabundance
« on: March 11, 2009, 02:19:58 AM »
Somehow I don't think that's going to go over real well. Right now I'm warily going to give it a shot, but I certainly don't like having to deal with it. If it turns out to be a homebrew-in-Shadowrun-clothing I'll bail and run the D&D game I've been wanting to for a while.

84
RPGs / House rules in overabundance
« on: March 11, 2009, 01:20:40 AM »
So, I recently joined a weekly Shadowrun (4th Ed) game and the co-GM...has house rules. Lots and lots of house rules. I have no fewer than 12 different documents with house rules from this GM. Character generation was changed dramatically and, as a person new to the system if not the setting, it took me the better part of 3 hours to make a character with them, even though I only used the core rulebook and not any of the other source books. For those of you familiar with the system, it went from a 400 build point buy using BP costs to a 750 karma buy using upgrade costs.  I've never once run into a game which uses this many house rules and quite frankly I'm not sure if I want to keep playing the game because I wonder if I'm playing Shadowrun or the homebrew of somebody who fancies himself a game developer. I've had my enthusiasm for the game drastically reduced and am actually considering just calling the GM and telling him I don't want to play anymore. Despite the fact that I'm a huge Shadowrun fanboy (it was my first ever real tabletop RPG) and would love to be in a good Shadowrun campaign

Anybody else run into this sort of situation where an overabundance of house rules has dramatically affected your enjoyment of or anticipation for a game?

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