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Messages - Z

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106
RPGs / Re: What Are You Playing Now?
« on: November 25, 2010, 07:24:18 PM »
(plus doesn't he like, play music or do drugs during his games?)

Hahahahahahahahahahahahahahahahahahhhhhhhhhhhhhhhhhhhhhhhhhhhh

107
Role Playing Public Radio Podcast / Re: Help us pick The Best of RPPR!
« on: November 14, 2010, 07:18:01 PM »
Do the hotel scene from Gaga 2.0. It might be my favorite thing you guys have ever done.

EDIT: "Oh. Well, have a grenade."

108
RPGs / Re: Anecdote Megathread
« on: November 13, 2010, 06:24:48 PM »
I really can't decide if his gaming or his socializing was the worst thing about him.

109
RPGs / Re: Anecdote Megathread
« on: November 13, 2010, 05:02:31 PM »
I tell you this in only the strictest confidence. I may have played in the most incompetent campaign ever.

Originally, I was going to go on and on and on with how I came to meet the worst DM in the entire world, but there's far too much to cover. Instead, I'd like to give you a bullet point list of the various indignities I was subject to, and frankly subjected myself to, before finally understanding that BAD GAMING IS WORSE THAN NO GAMING.

-Imaginative Houserules!
I thought the DM was kidding when he said I need to "roll up a dragon ;)" when I was creating a character. As it turned out, every member of the party had been given a special ring that allows the user to turn into a Dragonborn instantly, allowing you to switch between entire characters as a free action. Also, we could swap out any of our abilities for free at any time. We could grow wings and a Dragonborn head whenever! We were also all telepathic, and could teleport to any location we had visited.

-Skillful Storytelling!
The aforementioned magic rings were given to us by an NPC simply called "the Battlemaster." It was our sworn duty (apparently) to band together and stop a war that happened THOUSANDS OF YEARS AGO AND IS GOING TO HAPPEN AGAIN FOR SOME REASON I GUESS? We didn't really get any precise instructions on how to stop the mystery war, but a we were expressly told that the first step was to liberate an airship that was actually a living construct that was also a spelljammer (?!)

-An Amazing Cast of Characters!
We were able to interact with a grand total of three NPCs in the first month of the game. One of them was a talking table.

-Challenging Combat!
In the beginning, he would throw a lot of monsters at us that were two levels below us, and he would get flustered when we barely needed to use a healing surge. Eventually he would become visibly angry when we would turn his dumbass rules around and actually use them in combat. I don't think there was a single time we were legitimately bloodied. Except, you know, when he would say an attack hit us without rolling for it because "trust me, it would have hit."

-Scintillating Situations!
He had a female black dragon in his campaign that more or less raped all of our characters systematically. He couldn't understand why we found the idea objectionable.

-Exciting Locales!
By express order of the DM, we weren't allowed to play at anyone's house. He set up shop in a local restaurant and would awkwardly flirt with the college-age waitstaff. He was 45, balding, was equipped with a horribly unkempt beard, wore shorts everywhere, had giant old people glasses, and was pretty consistently bedecked in superhero t-shirts. This, as you can imagine, was rather awkward for me.

-Dynamic Environments!
Within two months of the game beginning, we were transported to Gamma World to find and recover a SECOND living-spelljammer-magic-airship. My character had his hand replaced with a shotgun after I made a joke about Monks not having ranged abilities. Also, various mutations turned my skeleton into metal, allowed our party's dwarf to control nanomachines with his mind, and made our warrior grow a second fire-breathing head.

That's not even the half of it. I may compose this into actual stories at one point, but it's hard to even start.

110
Role Playing Public Radio Podcast / Re: The RPPR fan-fic
« on: November 12, 2010, 07:39:35 PM »
nope

What did I say?

What did I say?

111
Role Playing Public Radio Podcast / Re: The RPPR fan-fic
« on: November 09, 2010, 02:40:51 AM »
nope

112
man whatever works

I ain't picky

113
Realize we won't bail you out.

C'mon. It could be a Kickstarter.

114
I fully blame this podcast for making me research meth lab booby traps for two hours.

115
Role Playing Public Radio Podcast / Re: Omar Shakti Must Die
« on: October 31, 2010, 08:32:51 PM »
I tried listening to it but it seemed a little too web comic zany

maybe i should try again because i am a humorless stooge

116
Did Aaron just run from a prostitute? Like, actually ran away from a prostitute?

Is that a thing that he actually made a decision to do?

117
"Shit, man, this ain't Rent-to-own! This is weed!"

That is absolutely priceless.

118
does Caleb still play with you guys because he is pretty much hilarious

also he doesn't seem totally comfortable with criticism but that's a weird thing to say

119
You know what? Just a lukewarm glass of tap water mixed with a bottle of black food coloring.

120
I only listen because of Tom.

I love him you know. I wish I was him.
I want Tom to record audio books, or come out with a comedy CD, or a mixed non-alcoholic beverage named after him.

That's pretty much the most apt tribute.

also, I thought Tom was cool until he admitted to being a furry on an internet radio show

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