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Role Playing Public Radio Podcast / Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« on: August 21, 2011, 05:24:40 PM »ooo a scott glancy game. How long is this one going to be? 24 hours?
god i hope so
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ooo a scott glancy game. How long is this one going to be? 24 hours?
encoding new episode on the rppr mainframe
I'm aware of all of these systems but the main limiting factor here I think is the amount of games I have recorded versus the the podcast posting cycle. The rapid posting experiment (4 GURPS sessions in a week) has shown that the download numbers aren't nearly as good when I post games more rapidly - also the GURPS games aren't getting as nearly as many comments as normal games do.
I have recorded a game of Old School Hack run by the game's creator at Gencon this year. I will post that next. I have recorded a few sessions of Dogs in the Vineyard but I don't know when I'll post them. I'll probably put them in the next preview ransom batch though.
hell - just have them get swarmed by a SWAT team once. If they don't surrender, they have to fight and then face a manhunt if they aren't killed.
If they do surrender, they have to use LOTS of money and favors to avoid prison OR the police captain is onto them and makes them a deal - do a job for me and you won't go to jail. The catch is that the job is something repugnant to them - help a vampire that happens to be a police informant get out of a jam or better yet - kill another human monster hunter. This hunter killed a cop that was possessed and was careful enough to avoid getting caught by the cops - yet the captain wants revenge. The PCs are the perfect pawns to get this done.
Now now, no need to be condescending. :p