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Messages - Z

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61
ooo a scott glancy game. How long is this one going to be? 24 hours?

god i hope so

62
a scott glancy game


rossssssssssssssssssssssssssssssssssssssssssssssssss

64
if you have not read every good book why would you dedicate time to reading bad books

"yeah i didn't improve my life but at least i got to laugh and compare myself favorably to a 14 year old"

65
Role Playing Public Radio Podcast / Re: Cody Fan Club
« on: August 18, 2011, 06:26:52 PM »
Theoretically Team B has both Cody and Aaron representing.

So that's a thing.

66
file photo of the RPPR server room


67
Role Playing Public Radio Podcast / Re: Indies rpgs for podcasts
« on: August 16, 2011, 02:28:07 PM »
I'm aware of all of these systems but the main limiting factor here I think is the amount of games I have recorded versus the the podcast posting cycle. The rapid posting experiment (4 GURPS sessions in a week) has shown that the download numbers aren't nearly as good when I post games more rapidly - also the GURPS games aren't getting as nearly as many comments as normal games do. 

I have recorded a game of Old School Hack run by the game's creator at Gencon this year. I will post that next. I have recorded a few sessions of Dogs in the Vineyard but I don't know when I'll post them. I'll probably put them in the next preview ransom batch though.

I never download the GURPS games because they are always really silly and uninteresting to a listener BUT HEY JUST AN OPINION.

also ross play nemesis

or twilight 2000 with aaron

68
General Chaos / Re: raillery redux - computer game video podcasting
« on: August 14, 2011, 06:40:43 PM »
Raillery: The Rape Church Chronicles.

69
General Chaos / Re: RUN FOR YOUR LIVES - Zombie Obstacle 5K
« on: August 12, 2011, 11:56:19 PM »
i did pretty terribly at tough mudder so maybe i can succeed at this



:(

70
ross i was always kind of disappointed when you posted a new world game because the party bickering got really annoying

now i can't wait for more new arcadia games

ross why are you do this to me

71
i am saddened beyond belief that none of the characters are basically The Question

72
RPGs / Re: Roleplaying with consequences.
« on: August 02, 2011, 09:21:07 PM »
hell - just have them get swarmed by a SWAT team once. If they don't surrender, they have to fight and then face a manhunt if they aren't killed.

If they do surrender, they have to use LOTS of money and favors to avoid prison OR the police captain is onto them and makes them a deal - do a job for me and you won't go to jail. The catch is that the job is something repugnant to them - help a vampire that happens to be a police informant get out of a jam or better yet - kill another human monster hunter. This hunter killed a cop that was possessed and was careful enough to avoid getting caught by the cops - yet the captain wants revenge. The PCs are the perfect pawns to get this done.

I'm starting to think cutting to the quick and having their hideout raided might be for the best. They've left a reasonable enough amount of evidence to lead back to it. Their hideout (vacant bungalow outside city limits) is naturally full of bombs, illegal firearms, destroyed surveillance tapes, laptops full of scanned occult manuscripts, and legal pads full of notes about "The Great Race."

... That might be a little extreme. Compounded by the fact that I don't know what police procedure for a raid is.

73
RPGs / Re: Roleplaying with consequences.
« on: August 02, 2011, 05:52:41 PM »
Joven: I've brought innocents into the mix before and the players always do well by them. They aren't sociopaths, but they have a problem of massively underestimating the legal ramifications to their actions.

Ross: I tried to have them make Taskforce Valkyrie operatives so they could be reined in, but they demanded it be blue collar because they love Supernatural so much.

Dom: You make a lot of good points, and I really like the idea of their handler backing off because of their recklessness. I've had the talk with them already and they're on board with realism. They just have trouble understanding a World of Darkness game that isn't some silly caricature of the real world, which I suppose is standard procedure in WoD.

74
RPGs / Roleplaying with consequences.
« on: August 02, 2011, 04:04:41 PM »
I thought this might be a decent point of discussion in addition to helping me solve a problem I've been having, so I decided to post on the internet about it!


I've been running a kind of Cthulhu Light NWoD Hunter game for a couple months now. I say "Cthulhu Light" as the players have shown an almost exaggerated aversion to playing Call of Cthulhu, and would much rather play D&D or World of Darkness, so out of my love for Call of Cthulhu and hatred for them have I created a deconstructivist NWoD campaign that does away with the sophomoric glamorization of inhuman monsters and generally possesses a markedly Harder Edge™.

The problem comes from the fact that years of D&D have blinded them to the possible consequences for their actions. Time after time they've had firefights at 4pm, broken innumerable traffic laws, stolen cars, and left several dozen folders worth of evidence in their wake.  One of them continually tries to draw his handgun on fleeing suspects in broad daylight, despite my insistence that it might not be a good idea.

I'm not trying to be an armchair cop and they seem to get the general vibe I'm going for with the more realistic setting, but they can't seem to understand that government organizations aren't staffed entirely by Barney Fifes and Gomer Pyles. They've had numerous run-ins with local law enforcement, and I've made it abundantly clear that they're willing to jam them up for days if they want answers.

The only reason I haven't pulled the trigger on full police intervention yet is because I don't want it to seem unfair. I'm concerned that if they feel like they're doing alright and I drop a federal investigation or raid on them they'll think I'm just being a dickhead.

SOLUTIONS!

- Create and fully stat a dogged McNulty-esque detective that takes up their case and pursues it singlemindedly.

- If I feel like being a real fucker, I could make a full task force that wants them.

- Let them continue to leave a trail of bullet casings and corpses a mile long to keep them happy.

- VAMPIRES?

75
RPGs / Re: Cthulhu with lots of Combat
« on: July 30, 2011, 04:20:34 PM »
Now now, no need to be condescending. :p

I was just commenting on the state of gamers in general in regard of the current discussion. I meant no offense to you and I apologize if it seemed as though I was being a dick.

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