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RPGs / Re: Wild Talents question
« on: January 20, 2012, 07:25:43 PM »
How are you getting 3/die? I'm counting 8 in extras and 9 in flaws. Useful is 2, right?
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If it does to different places and not the same Plane each time than your probably going to need Variable Effect or some lesser variation there of.Good point. Thanks, Tad.
You could also add "Slow" and "Depeleted" in order to recop some of those lost points.
It will need range too if you don't want to just pop into whatever space is parallel in the other dimension (deep space, middle of a rock, etc) and some sort of useful quality to see where you are landing before you get there. I'd add on a shit ton of boosters as well, in the tune to to the sun. It sounds like an expensive power to me.I don't mind the random appearance on another plane even though that would probably require uncontrollable as a flaw. I do have Scrying as a power which allows me to see across distances. I could add the environment bound flaw to make sure there's breathable air. The only problem I'm having is with range. If all planes/dimensions overlap and the nexus can be accessed from anywhere as it exists outside of time and space, then presumably the range would be zero or at least not applicable. Plane shift in DnD allows you to cross over but never to an exact location as planar relativity is always in flux. Therefore, an environmentally bound plane shift would force the shift to the relatively closest breathable air exit. Teleportation presumes your power protects you from inflicting damage upon yourself by occupying the same space as other matter unless you take flaws. Theoretically the same would have to apply.
Yeah, I love the fact that we are such amateurs and in way over our heads, especially since when I try to act all confident like a hardened hero. I never meant to imply that we just go around killing anyone who gets in our way like the Squadron Supreme, but we certainly don't pull our punches when our lives are threatened. We may not have the experience to plan things out as effectively as seasoned heroes, but we do treat life and death struggles more realistically. It's about survival and stopping our enemies however we can while trying to keep ourselves safe in the process. There are several villains who are killed because we don't let up and our backs are against the wall. The sorcerer Chirop killed is only one circumstance. We don't really tie up the bad guys and let the police take care of the paperwork. In fact, I think there's only a couple of times we turned a villain over to the authorities, and those were very unique situations.We are going to use the quickest and most effective means to thwart an enemy. If that means killing a villain in self-defense, then yeah we'll do it.
I would disagree with this.
There was some death in the first session, but after that we reeled it in pretty hard.
Norm's just plain out of his element.
Shift's a stupid idealistic pretender who thinks he's a lot more powerful than he is, and can afford to just take people alive.
The Martyr's a kid, and still forming his morals, but even you never really bring out the fire demon all that often/ or at all.
Chirop's the ex-con trying to reform and coming to grips with his awesome power.
I can't speak for the Robot Assassin or Ghost Robot because I didn't meet up with them till the first climatic battle.
We were not doing what we could to thwart the enemy, we were a mickey mouse operation and we messed up a great deal. For me that's the fun part. Far better than this... http://penny-arcade.com/comic/2011/09/05
Gerrad: Played by Jason. Fall evacuee, anarchist and reclaimer. Military background - worked for Direct Action on Earth during the Fall. Abandoned post to save as many lives as possible. Has edited memories so he isn't sure exactly what happened but he made an enemy during the Fall. An enemy that's highly placed in Direct Action now. Gerrad is highly suspicious of technology, especially AI technology. Skilled in hand to hand combat and beam weapons. Saved an important anarchist during the Fall. The anarchist is his patron now.
Peracles is a helpful NPC that has been hired to help keep crime down while the PCs deal with other stuff.What?! When did this happen? I miss a week and Peracles is back...not to mention with more powers and a resume. I'm so happy I brought him out of Lemuria!
I wouldn't just say it's the writers. Spider-man is inherently at his core a street level character. He patrols New York City, using his abilities to stop various villains because he believes its his responsibility. He does not concern himself with the wider world due to his alter ego (photographer, teacher, student, family, romantic relationships, and friends) needing to develop. He is the average person, dealing with the general ups and downs of life, compounded with extra anxiety and time allotted to his superhero life. It would deviate too much from his character concept and personality to throw him out into the greater universe too often. Doing so would lose the appeal of his accessibility as the everyman.right but superman doesn't do that. Spiderman is street level also because his enemies are usually professional criminals that just want to make a score or are crazy people obsessed with killing him not cosmic powered superbeings, alien warlords, etc
Only thing stopping him is the writers. Same thing as only thing stopping Spiderman from joining the Avengers going on galaxy-wide megaultimatepower universe saving quests.
i am saddened beyond belief that none of the characters are basically The QuestionYa know I was actually considering it but I didn't want to rip off an awesome character concept completely. But it would've been fun to play a paranoid conspiracy nut, especially factoring in the Ideal and Ragnarok. Plus I don't think I'd have been able to keep up with all the theories I'd throw out there, let alone spontaneously connect the dots in game to develop some new wild conspiracy. It would've been very taxing, creatively speaking.
Was this the Eliminators game?Yes, and I hope now that we've fed Ross's desires to run Rifts, we never have to do it again.