Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jason

Pages: 1 ... 3 4 [5] 6
61
Can we requisition riot gear from the police?  If we're going into this, I'd like a kevlar vest and helmet 'cause I'm a scaredy cat.

62
The Origin of The Martyr

Jamal Sykes grew up in a part of New Arcadia known as The Ruins, a once thriving residential district fallen to the wayside due to a timely influx of drug dealers and local gangs muscling their way in during the recession of the 1980s.  Many jobs were lost, benefits were slashed, homes fell into disrepair, and a surge of foreclosures and evictions forced many families out on the street.  Homelessness, disease, violence, prostitution, and addiction seized control.  The Ruins became equivocated with the abandoned, the outcasts, and those who wanted to lose themselves.

However, no matter how dire their situation became, Jamal's father, Abraham believed good people could still be found within The Ruins.  “They are just buried, son,” he had said, smiling.  “Buried under not the only dirt and grime of The Ruins, but under the weight of their own misfortunes.  Sure, some are guilty.  Others wallow in self-loathing prisons, but none are deserving of being tossed aside.  All they need is for someone to help ease their burden—to dig them up and give them the chance to breathe anew.”

Abraham worked alongside other residents to build shelters, petitioned the city to bring in clinics, and sought out churches to offer whatever aid they could, often using his expertise as a carpenter, electrician, and painter to assist in building each establishment.  Most residents considered him to be a man of great integrity, and even nicknamed him "Honest Abe” because of his unerring ability to be truthful and forthright in all his endeavors.  He never over-charged for his services, nor did he allow his fellows to be underpaid for theirs.  In fact, Abraham often organized workers and urged unions to insure hard-working citizens were treated fairly and given suitable wages.  And even though, he lost many battles to corporate greed and corrupt city officials, Abraham never appeared disheartened.

Jamal admired his father's tireless efforts and unwillingness to abandon the fight.  He would spend countless hours propped up in the back of his father's truck working on his homework or reading a book, taking solace in the steady rhythm of his father's hammer or the steady whir of a nearby buzzsaw.  Excelling at his studies, Jamal easily grasped the most complicated problems with very little instruction.  Many schools contacted the Sykes family and offered Jamal a place within their gifted program, but Jamal declined each invitation.  For Jamal, attending a prestigious school and possibly having to move away from his family felt too much like giving up. 

As the years passed, Jamal became steadily more acquainted with the more deplorable aspects of The Ruins.  When he was younger, Jamal had worried about scathing insults and schoolyard scuffles.  He learned to avoid fights by either keeping to himself or intimidating his opponents with his keen knowledge of his peers' fears and doubts.  However, in the first month preceding his freshman year of high school, three of his classmates were mugged, two more were stabbed, and five more fell victim to drug overdoses.  A girl he had a crush on was found one morning raped and brutally beaten to death.  All too often Jamal went to bed, cringing from the disturbing lullaby of random gunfire and wondering which desk would have an empty seat behind it the following morning.

When his father was laid off, his family life became consistently more erratic.  His mother began  working an extra job serving at a local diner while his father looked after the children.  And although Abraham was willing to take a pay cut, persistently applied at several construction companies, and eagerly assured potential employers he had the experience necessary to fill any available position, none ever interviewed him.  His parents shouted at each other, squabbling over every dollar and Abraham's devotion to his workers' crusade, which his mother believed to be the reason for their current predicament.  Sometimes Jamal heard things crash and shatter as their voices escalated in a cacophony of anguish and anger.  His mother would usually get the last word as his father stormed out of the house.

The morning after a particularly monumental fight, Jamal happened upon his mother staring outside, a statue weeping in the dim rays of a flickering kitchen light.  With creeping fear and certainty, Jamal understood.  Abraham had not returned, nor would he.  His father had left them.  Jamal eased his mother into a chair, and silently promised her with a smoldering determination in his eyes that he would never desert her, or his family.  He would be a better man than his father.

Jamal dropped out of school, much to his mother's dismay, and took care of his siblings.  In addition, he offered to watch the neighbors' kids for modest compensation, accepting that they had very little to offer.  Jamal offered up all his earnings to pay the family's necessary expenses, but even with the extra cash, they could barely afford the over-priced groceries at any of the nearby markets.  Against his own conscience, Jamal discovered how easy it became to steal a loaf of bread or a few vegetables when desperation presented itself. 

Distressing over the safety of his brothers and sisters, Jamal became increasingly vigilant in regards to criminal activity.  Local drops, drug dens, specific colors, and tricked-out cars contrasted drastically with their drab, dull surroundings.  Jamal avoided them as best he could but not without an occasional close-call. 

Several months after his father had left, Jamal heard a series of explosions and gunfire while he was out buying milk.  Windows erupted in sparks of shattered glass and a chaotic wailing of alarms awakened all around him as an unseen force sent him sprawling.  Terrified, he ducked into an alley and hid behind several dented trashcans.  From his vantage point, he saw a handful of heavily-armed men frantically fleeing a building as a torrent of volcanic flame surged through the walls, melting everything in its path.  Great streaks of twisted energy sliced through the sky, warping the landscape into a maddening nightmare.  Suddenly, a body engulfed in flames slammed into the alley wall next to Jamal.  With sickening horror, he kicked it away, causing an amulet to spill from its clutches.  Reacting on impulse and a silent summons, Jamal snatched the amulet in a greedy panic.  Before he realized what he had done, Jamal was halfway home, racing from the carnage, the amulet swaying contently from his neck.

He spent the better part of the following week researching the amulet and realized the building the thief had stolen it from had once belonged to the ideal hero, Cerulean, a sorcerer of unparalleled talent.  Believing the amulet to be incredibly valuable, Jamal sought out a local fence to make what he thought would be a quick buck.  Instead, when he arrived at the meeting, Jamal discovered he had been double-crossed.  Two burly men attacked him as soon as he stepped into the abandoned building.  A fist smashed into his face, breaking his nose, while a pair of arms roughly engulfed him from behind.  Numbly, Jamal heard the fence order the men to remove the amulet, but Jamal savagely bit the thug's hand as it attempted to lift the amulet off of him.  The restraining thug threw Jamal to the ground and drove a boot into his chest.  Fighting back the excruciating pain, a terrible hatred arose in Jamal.  He wanted to make them pay.  He wanted to hurt them badly.  To break their bones and rip their flesh apart.  He wanted them to burn.  And burn they did.  His sight had blurred by then, but he heard their screams, smelled their flesh burning, and felt the sudden raging inferno gather around him protectively.

Jamal awoke sometime later amid a pile of charred corpses.  Although the sight appalled him, Jamal found it oddly fascinating.  They would surely have killed him, but he had somehow prevailed.  For a few minutes Jamal marveled over his abrupt shift in fortune, until he felt the strange warmth radiating from his chest.  He looked down to see the amulet, still smoldering with a hellish fire in its ruby gem.  Instantly, Jamal understood the power he held, and as he looked at the three bodies nearby, he knew he could not allow the amulet to fall into ill-suited hands.  Shamefully, he looked away and rose to his feet.  He had killed those men—burned them alive.  It did not matter if it was self-defense.  They were dead, and he was to blame.  Turning the amulet over in his hand, Jamal wondered if his hands were any better than the dead men.  Then he gazed out of the building and into an abandoned shell of a once thriving neighborhood.  He may not be worthy, but there were people who counted on him.  A fierce conviction swelled within his heart.  He would not abandon them.  He was not his father, and he would use whatever tool at his disposal to rebuild The Ruins.

63
I was kinda hoping that the full power thing could be a detriment, like it broadcasts at its maximum range all the time so anyone within that zone with the proper tools can pick up on it...even those who may have gotten ahold of one of our individual communicators or has somehow hacked into the network.  Anyway, I'll probably nix it, add willpower bid to the panic button aspect and find another one point flaw to fit for the communications aspect.

64
So I was tinkering around today and wasting several hours at work to make a set of communication artifacts for the party.  This is what I came up with:

Magic Mouth

Communication: Useful (2), Range, Booster (+3), Duration (+2), If/Then (-1), Full Power Only (-1), Focus (-1), Delicate (-1), Willpower Bid (-1) 
Panic Button: Useful Extra (2), Range, Booster (+3), Duration (+2), Subtle (+1), Exhausted (-3), If/Then (-1), Full Power Only (-1), Focus (-1), Delicate (-1)

All together that equates to 3 pts per die, 6 for hard dice, and 12 for wiggle dice

My version will also include teleport 'cause I'm tired of using the damn subway.  If any other PCs want this, they are welcome to it but they have to be willing to spend the extra points.

Teleportation: Useful Extra (2), Booster (+3), Subtle (+1), Self Only (-3), Focus (-1), Delicate (-1)

If I have my calculations correct, the artifact will cost 12pts for 2hd and factoring the boost into the equation allows the range to be about 11.36 miles.  My device would be an extra 4pts for 2hd, allowing me to teleport around the city fairly well. 

My question to our generous DM (see I can be nice when I beg...err, sometimes) is do we each need to pay the 12pts and have a separate artifact, or can we say they are all linked as part of one device, as in linked to artifact prime...the one I possess, of course?

65
Yeah it's Balgrin the Fat reincarnated as my imp. He's really the only one with any personality at the moment (ahem, take the hint, Ross). Although, I've only summoned the fire demon a couple of times, and the angel is solemn and somewhat preachy and chastising, as to be expected. He is kinda 2d at the moment so I think I need to summon him some more just for conversations and to make Ross immerse me in this world.

66
Quote from: clockworkjoe

Robot Assassin on arsonist rampage! The dreaded robot assassin was spotted after Prospero's Bounty was burned down, fleeing with documents in hand. He was later seen terrorizing a crowd after starting a fire at Joe's Cybercafe. To top it off, the assassin attacked a police station with hand grenades and flew over the building, taunting police. Experts believe the robot assassin is a rogue war machine built with Omega-tech and has been permanently set to kill all humans. Its erratic behavior can be explained by errors in its programming, possibly from an alien computer virus. The police have received anti aircraft missiles from the national guard and now have shoot to kill orders on all flying robots seen in the city.


Goddamnit Ross. Goddamnit.

Man I'm loving this a little too much. And I thought I was the dark character? Damn, Aaron I never would've attacked the cops, set fire to an antique shop, or terrorized the employees and patrons of a cybercafe. That's low, man! Oh wait...except for that last part. Hehe

67
I thought Chirop liked Shasta...

68
General Chaos / D&D banned in prison
« on: January 28, 2011, 08:42:06 AM »
I don't know if anyone else has seen this yet but apparently D&D leads to gang behavior. So I guess Ross would be the leader with Tom as his enforcer and Cody as a Lieutenant. Aaron would be the naive new guy we leave with the bag because he would tell the law enforcement types he was in a gang. And I'm sure I could be the wheelman.
Anyway here's the article:

http://www.nytimes.com/2010/01/27/us/27dungeons.html

69
So who are all the players in the new campaign? Old? New? Cody? Arje?

There are 7 players at the moment.  Aaron, Cody, Tom, Caleb, Drew, Bill, and myself.  We might end up with another player but I think that's the max Ross is willing to handle.  He's splitting us up into two different groups to manage things better because seven players was pretty chaotic the first night.

70
The Martyr

Real Name: Jamal Sykes
Gender: Male     Age: 17
Height: 5'7"     Weight:  135 lbs
Ethnicity: African-American
Education: High School (dropout)
Birthplace: New Arcadia
Base of Operations: The Ruins
Occupation: Babysitter
Loyalty: The Forgotten, the Abandoned, and the Castoffs
Passion: Religion, Politics, and Philosophy

Stats

Body: 2d
Coordination: 2d
Sense: 2d
Mind: 5d
Charm: 3d
Command: 4d
Base Will: 12
Willpower: 13

Skills

Lockpicking: 1d(3d)     Empathy: 1d(3d)      First Aid: 1d(6d)         Lie: 1d(4d)                 Conjuration: 3d(7d)
Stealth: 1d(3d)          Scrutiny: 1d(3d)       Research: 1d(6d)        Invocation: 2d(5d)      Intimidation: 2d(6d)  
                                                            Spellcraft: 2d(7d)       Persuasion: 3d(6d)      Stability: 3d(7d) 
                                                            Streetwise: 1d(6d)                                

Powers

Illusion  
Source: Paranormal
Permission: One Power
Attack: Range, No Physical Change  4d+1wd
Defend: Range, Duration, No Physical Change  4d+1wd
Useful: Range, Duration, No Physical Change   4d+1wd

Summoned Entities from Power Focus Artifact
Permission: Power Theme
Attack: Fire Demon  6d
Useful: Imp  5d
Defend and Useful: Archon  5d

71
Quote
What kind of animal will your character be able to turn into? I'm think adapted streetshark.

Bat actually.  And no changing.  Permanent.

You're taking the Batman theme way too far.

All right, Langstrom (hehe) if you aren't able to turn back and forth, it's going to be a very boring game unless we get an image inducer or something.  Obviously, there would be no secret identity, but how are you going to interact with NPCs when we are not on a set mission?

72
I'm definitely intrigued by the initial premise.  I've always been a bigger fan of the street level heroes, and moreso on stories that consist of more than thwarting some random bad guy from carrying out whatever nefarious deed.  For me, comics are more interesting when they reflect current political and social concerns.  How would heroes with a means to do something about it tackle poverty, hate crimes, fanatic religious groups, energy crises, government corruption, hunger, and even genocide?  I remember reading a Squadron Supreme miniseries that delved into how certain members were dealing with issues in Darfur, and I loved how the characters interacted with a real world concern in their own ways.  While I know our characters in this game would not be able to affect anything on that scale at first, I could see us evolving our skills and powers in such a way that we could confront something on this scale, make the tough decisions, and deal with the fallout.

I have a character idea in mind and discussed it a little with Ross, but I thought I'd put it up to the board to flesh it out.  I'm thinking of an anti-hero spellcaster type a la Constantine (Thanks Cody for loaning me those trades).  With the death of so many heroes, I figure not only our there headquarters now ripe for the picking, but the parts of the city they once protected are witnessing an upsurge in crime like never before.  Local law enforcement is stretched thin and some neighborhoods are purposefully overlooked because of the danger from criminal organizations or ragtag gangs vying for control and utilizing ransacked items stolen from deceased villains and heroes.  My character would be from one of these areas.  He would be some street kid, who is just trying to survive and provide what he can for his family and closest neighbors.  While some teenagers his age have joined up with gangs for protection or to gain some semblance of power in numbers, my character would've rejected this because of the unnecessary violence and brutality inherent within such groups.  Instead he and his friends would use cunning and stealth to take what they needed (food, clothing, and other basic goods).  At some point, he witnesses some thieves break into an old abandoned building and trigger some nasty magical defenses.  Many of the thieves die, some get away with various magical items, and one stumbles away into an alley, frantic, dazed, and dying.  Curious as to what he just observed, my character approaches the dying man cautiously and sees that the thief has an artifact or a grimoire (I haven't decided) clutched tightly as he is in his death throws.  Thinking he might be able to sell it, my character wrenches it away from the thief and bolts.  As days go by, he studies the artifact and researches what he can about it at the local library and the internet to see how much he might get out of selling it.  While on his way to sell it, he reflexively uses the artifact in a desperate act to save a kid from being viciously beaten by a group of thugs.  It's at that moment that he decides it would be more valuable in his hands, defending his neighborhood.

I imagine as he develops as a hero, he will have to make hard choices, and each time he uses the artifact to make morally compromising decisions, he will lose a little piece of his soul/conscience or what have you.  He is conscious of this fact, but he believes losing his soul is a small price to pay if he can ease the suffering of others.  Furthermore, I could see him sacrificing an innocent if it meant others might live.  Tentatively, I'm going leaning toward the code name Martyr. So what are your thoughts?

-Jason

73
General Chaos / Re: Xbox 360 Gamertags
« on: November 30, 2010, 11:16:52 AM »
Achilles SJ

I mostly watch Netflix but I recently got Halo Reach. I'm pretty rusty with most games since I've been invested in other hobbies lately but I'm willing to jump back in. I also have Transformers War for Cybertron, Halo 3, Red Dead Redemption, Marvel Ultimate Alliance 1 & 2, Texas Hold 'Em, and some other Xbox Live games. Let me know you're from the forum and I'd be willing to play any of the above if you don't mind me having to dust off the ol' gaming skills...or lack thereof.
-Jason

74
And what alignment would Patrick or Karee be?
Or mwah?

-Jason

75
Role Playing Public Radio Podcast / Re: Where's Bill?
« on: June 08, 2010, 11:57:04 AM »

Wait . . . I'm the opposite of thoughtful roleplay? What the hell does that mean?!

Cody, need I remind you of the many inane terms you've coined that rattle around in my mind without end. Frog-snatch! Cum-shitters! Cthulhu! Ftaghn!
-Jason

Pages: 1 ... 3 4 [5] 6