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Messages - SageNytell

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16
RPGs / Re: FATE: Let's like talk about it.
« on: June 24, 2014, 03:10:45 PM »
This is FATE, there are no 'proficiencies'. A character can use and is good with using things that make sense given their role, the plot and their aspects.   :D

If the name Shoot bothers you, change the name of the skill for that character to 'Magical Blast'. Change the type of advantages it can create to magical ones, describe the mechanical effect as a bolt of magical energy, and you're good.

Also, is the character really going to be around long enough for the fact that they may or may not know how to use ranged weapons to matter? The fact that you're preparing a character with an attack skill to deal with the PCs seems to indicate their lifespan on the tabletop may be limited.  ;D



Edit: In fact, here's a pregen character I'm working on for an upcoming FAE game, it deals with this very issue.

Nausicaa, The Burner Of Ships
High Concept: Paranoid Pyrokinetic Princess Exiled Far From Home
Trouble: Everything I Care About Turns To Ash

Character Aspects:
Sometimes, You Have To Lead By Example
The Path Home Is Long And Fraught With Peril
My Regal Presence Is Unmistakable

Approaches:
Careful +0 Clever +2
Flashy +3 Forceful +2
Quick +1 Sneaky +1

Stunts:
The Galaxy Will Burn Before Me: When Nausicaa makes a Flashy Attack using her Pyrokinesis that succeeds with style, she can spend a fate point to prevent the target from checking a stress box to absorb harm ­- they'll have to spend a consequence or be taken out!

I Shall Fear No Flame: Nausicaa is immune to damage from Fire and her own Pyrokinesis, and gets a +2 bonus to all Defend rolls whenever she has the aspect 'On Fire'. Note that fire is extraordinarily dangerous in space, and she's not immune to other nasty side effects of fire like suffocating from lack of air!

Forge The Alliance: Nausicaa gets +1 to Flashily Create An Advantage or Overcome An Obstacle by addressing a crowd of people.

So this character can attack using Pyrokinesis. She's not able to do this because she has those two stunts related to the Pyrokinesis, she can do this because her high concept says that she's Pyrokinetic. Aspects are always true, and function follows fiction. This system is as complicated or as simple as you want to make it. I prefer to keep stunts for things that make characters dramatically better at doing cool things or break set rules of the game.

17
RPGs / Re: THE QUEUE: Whacha got in YOUR gaming pipeline
« on: June 24, 2014, 01:42:52 PM »
Let's see. I'm currently running 13th Age Dark Fairytales - In the Service Of the Giantkillers. Big dark fantasy plot that's waaaaay too involved and I'm never going to get through, especially as in three sessions we still haven't gotten through what I planned for the first session.

Currently working on a FATE Accelerated Edition Space Fantasy game called TALES FROM THE SOMBRERO GALAXY. Writing it up as a con scenario, I'll post more about it here when I'm further into the process.

Also working on FAE Unlikely Ghostbusters. That'll be a fun trip.

I want very much to try out 3:16 Carnage Among the Stars, I have a rough outline prepared for three intro missions I'm calling Welcome To 3:16.

I have the beginnings of a plan for an Old School Hack adventure called Tomb of the Rock(et) Men, but that'll require more attention than I can give right now.

Definitely looking to get my current group into a bit more Call of Cthulhu. I want to run The Well of Sacrifice for my current players, and Bryson Springs and The Fall Without End are necessary plays.

Now to just get my folks together to game more often.  :(

18
RPGs / Re: FATE: Let's like talk about it.
« on: June 24, 2014, 01:22:25 PM »
Now question is does a stunt that allows you to shoot magic bolts from your hands count as a 1 cost stunt. This is another NPC so it might be fine once again but I was wondering from a player perspective how it seems.

So I think you're coming at this from the wrong direction. Why does the character need a stunt to emulate the Shoot skill when the Shoot skill exists?

Just let them use Shoot. Flavor it however you like it. If the character has an aspect to the effect of 'I'm A Magic Dude', then since function follows fiction he can shoot magic, because he is a magic dude. You don't need a stunt specifically for that.

Now when stunts come in handy is when you want to add functionality to a skill. For example, Echoing Voice is a stunt I might give to a particular character to allow them to make physical attacks with Provoke alongside mental attacks. This doesn't replace Shoot because it does not allow the character to Overcome Obstacles or Create Advantages the way they could with Shoot, just attack. And the first thing you learn when you get deep into FATE is that attacking is one of the least powerful things characters can do.

19
General Chaos / Re: BREAKFAST CEREALS
« on: June 07, 2014, 09:43:39 AM »
Dinosaur egg brown sugar oatmeal supremacy. All y'all motherfuckers don't know about my complete breakfast.  8)

20
Basically we'd be outsourcing RPPR. I can dig it.  ;D

Yup, this would get my dollar.

21
General Chaos / Re: Introduction
« on: May 06, 2014, 07:07:43 AM »
Well, I'm back.  :P
I don't take people's money anymore! Now I investigate identity theft and fraud and turn the screws on the folks that perpetrate them!  ;D

I got a freaking house and a promotion at the same time, so I wasn't exactly posting a lot. But I'm back with more recorded APs that'll be finding their way onto the Community page soon.

I'm also getting a 1 or 2 page section published in the new 13th Age expansion book 13 True Ways? That's a thing that happened.

I missed you weirdos.  :D

22
Crabsploitation is go!
I uploaded our AP of Big Motherfucking Crab Truckers! Not quite in time for Cinco de Mayo in my timezone, but horseshoes and hand grenades.
Filename is RPPR-CP-BMFCT-Goat_To_Go.mp3
Thanks Ross!

23
While investigating identity theft.
Literally on the beach.
While driving through hill towns with fog so thick you couldn't see five feet ahead.

24
Role Playing Public Radio Podcast / Re: Upcoming RPPR One Shot games
« on: August 14, 2013, 03:16:36 PM »
Didn't Ross write a number station scenario? I remember it being called "Pleasant Glade" but there's not a lot of info on it anymore? also the number station may have be secondary as well.

Maybe you recall the second game I ever uploaded to the Community AP site, A Pleasant Night in Emerald Grove? I used a numbers station in that to scare the absolute SHIT out of my players but it didn't have anything to do with the main plot.

That wasn't Ross stuff though, that was a Sage original*.

(*ripped off from slightly different sources)

25
Am I making up an RPPR episode where Cody suggested hiring a craigslist lady of the night for a game?  Maybe the New World campaign?

From about episode 2 (the first one that was recorded) until about episode 8 or 9 Cody was pretty jazzed about trying to hire a 'gaming prostitute', yes.
I miss hearing Cody.  ;D

26
General Chaos / Re: The Corrupt A Wish Thread
« on: July 19, 2013, 11:05:49 AM »
Congratulations, you're in a stable time loop ala Groundhog Day. Nothing has any consequences so you can work on whatever you want but you'll never accomplish anything lasting.

I wish I knew what to do about my current romantic situation.  :(

27
RPGs / Re: GET IN THE SAFEHOUSE!
« on: July 18, 2013, 01:16:33 PM »
If you play using FATE Core, you can build the safehouse similarly to a character - it gets aspects and troubles you can compel to make life interesting for the players, stress tracks to gauge damage to the structure and remaining resources inside, consequences to hurt the players with once supplies or the building are damaged enough, and stunts to represent cool stuff particular to the building, like a police department might have a 'Well-Armed' stunt. All of this could fit pretty easily on an index card.

28
General Chaos / Re: What Vidja games are you playing?
« on: July 15, 2013, 10:53:35 AM »
I got X-Com: Enemy Unknown and lost most of my weekend.
Not a bad trade, but damn is that game addictive.

29
I've uploaded RPPR-CP-SoTC-DocLazarus-EndofTime_Ep2.mp3.
Thanks Ross!

30
RPGs / Re: Horror: How Far is Too Far?
« on: July 10, 2013, 12:54:21 PM »
My current gaming group is actually made up of a majority of female gamers, and based on an early request for boundaries we've instituted a no sexual violence rule, so no matter what Lover in the Ice is not going to be run for my current group. I'm familiar with the scenario and creature so I know what you're getting at, but the mystery means that they could absolutely get the wrong impression or have a traumatic trigger.
It's tough, it's an excellent scenario and scary as hell but different people have problems with different things.

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