16
RPGs / Re: FATE: Let's like talk about it.
« on: June 24, 2014, 03:10:45 PM »
This is FATE, there are no 'proficiencies'. A character can use and is good with using things that make sense given their role, the plot and their aspects.
If the name Shoot bothers you, change the name of the skill for that character to 'Magical Blast'. Change the type of advantages it can create to magical ones, describe the mechanical effect as a bolt of magical energy, and you're good.
Also, is the character really going to be around long enough for the fact that they may or may not know how to use ranged weapons to matter? The fact that you're preparing a character with an attack skill to deal with the PCs seems to indicate their lifespan on the tabletop may be limited.
Edit: In fact, here's a pregen character I'm working on for an upcoming FAE game, it deals with this very issue.
Nausicaa, The Burner Of Ships
High Concept: Paranoid Pyrokinetic Princess Exiled Far From Home
Trouble: Everything I Care About Turns To Ash
Character Aspects:
Sometimes, You Have To Lead By Example
The Path Home Is Long And Fraught With Peril
My Regal Presence Is Unmistakable
Approaches:
Careful +0 Clever +2
Flashy +3 Forceful +2
Quick +1 Sneaky +1
Stunts:
The Galaxy Will Burn Before Me: When Nausicaa makes a Flashy Attack using her Pyrokinesis that succeeds with style, she can spend a fate point to prevent the target from checking a stress box to absorb harm - they'll have to spend a consequence or be taken out!
I Shall Fear No Flame: Nausicaa is immune to damage from Fire and her own Pyrokinesis, and gets a +2 bonus to all Defend rolls whenever she has the aspect 'On Fire'. Note that fire is extraordinarily dangerous in space, and she's not immune to other nasty side effects of fire like suffocating from lack of air!
Forge The Alliance: Nausicaa gets +1 to Flashily Create An Advantage or Overcome An Obstacle by addressing a crowd of people.
So this character can attack using Pyrokinesis. She's not able to do this because she has those two stunts related to the Pyrokinesis, she can do this because her high concept says that she's Pyrokinetic. Aspects are always true, and function follows fiction. This system is as complicated or as simple as you want to make it. I prefer to keep stunts for things that make characters dramatically better at doing cool things or break set rules of the game.
If the name Shoot bothers you, change the name of the skill for that character to 'Magical Blast'. Change the type of advantages it can create to magical ones, describe the mechanical effect as a bolt of magical energy, and you're good.
Also, is the character really going to be around long enough for the fact that they may or may not know how to use ranged weapons to matter? The fact that you're preparing a character with an attack skill to deal with the PCs seems to indicate their lifespan on the tabletop may be limited.
Edit: In fact, here's a pregen character I'm working on for an upcoming FAE game, it deals with this very issue.
Nausicaa, The Burner Of Ships
High Concept: Paranoid Pyrokinetic Princess Exiled Far From Home
Trouble: Everything I Care About Turns To Ash
Character Aspects:
Sometimes, You Have To Lead By Example
The Path Home Is Long And Fraught With Peril
My Regal Presence Is Unmistakable
Approaches:
Careful +0 Clever +2
Flashy +3 Forceful +2
Quick +1 Sneaky +1
Stunts:
The Galaxy Will Burn Before Me: When Nausicaa makes a Flashy Attack using her Pyrokinesis that succeeds with style, she can spend a fate point to prevent the target from checking a stress box to absorb harm - they'll have to spend a consequence or be taken out!
I Shall Fear No Flame: Nausicaa is immune to damage from Fire and her own Pyrokinesis, and gets a +2 bonus to all Defend rolls whenever she has the aspect 'On Fire'. Note that fire is extraordinarily dangerous in space, and she's not immune to other nasty side effects of fire like suffocating from lack of air!
Forge The Alliance: Nausicaa gets +1 to Flashily Create An Advantage or Overcome An Obstacle by addressing a crowd of people.
So this character can attack using Pyrokinesis. She's not able to do this because she has those two stunts related to the Pyrokinesis, she can do this because her high concept says that she's Pyrokinetic. Aspects are always true, and function follows fiction. This system is as complicated or as simple as you want to make it. I prefer to keep stunts for things that make characters dramatically better at doing cool things or break set rules of the game.