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Messages - Tadanori Oyama

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31
General Chaos / Re: What Vidja games are you playing?
« on: August 14, 2015, 03:51:47 PM »
Several hours deep into Witcher 3. Loving it. Best Witcher game so far for sure. The plot threads through side stories are god damn nuts!

So just found out that they are finally releasing an English language Witcher table top game. It's not the same one as exists in Poland, it's a new game based on the same Fuzion engine that the new Cyberpunk stuff uses.

32
General Chaos / Re: Red Markets Beta Campaign: Spires of Deception
« on: August 14, 2015, 03:49:12 PM »
Job #1-
Local Calls Only

PC were hired by hopeful entrepreneur Amortis to travel into the blasted remains pf Seattle and place a special broadcast device in the remains of the Space Needle that would allow the client to restart a cellular network.
*pending*

Job #2-
Arrived Locally, Awaiting Delivery

PCs were hired to travel to an Amazon distribution center and gain access to their secure vault. Inside they were told there would be two packed crates with specialized drone components they would need to secure and transport to a drop point nearby.

Jimmy's Journal
Jeanette's Journal
Rayne's Report
Jaxon's Report

Job #3-
No Passing (a.k.a It's Snow Time)

PCs were hired to travel to a mountain pass and get two boxes from a stranded train car.

Jeanette's Journal
Jimmy's Journal
Jaxon's Report
Rayne's Report

33
General Chaos / Re: Red Markets Beta Campaign: Spires of Deception
« on: August 14, 2015, 03:45:05 PM »
*Space reserved for PC Taker profiles*

Jimmy
Member of the lumberjack faction turned Taker

Dependent:
  • Jolly- Jimmy's father, Jolly has vertigo and suffers nausea and vomiting as soon as he climbs above sea leave, rendering him unable to live in Deception proper. Since he won't even come into the Enclave he has to be supported by his son.

Jaxon
Member of the marines and survivor of the Whidbey Island defense

Dependent:
  • Younger brother.

Rayne
Member of the marines faction.

Dependent:
  • Dim witted younger sister.
  • Younger sister's artist boyfriend.

Jeanette
Member of the fisherman faction and struggling mother

Dependent:
  • Crippled husband.
  • Young child.
  • Younger sibling.

Roland
Catholic preacher adapting to a new faith environment

Dependent:
  • Developmentally disabled man.

34
General Chaos / Red Markets Beta Campaign: Spires of Deception
« on: August 14, 2015, 03:44:24 PM »
I've decided to make a thread that will chronicle the progress of our playtest campaign of Red Markets. I will be posting notes and details at the end of each job and I'm providing players incentives to provide additional information, specifically in character journals to get their character's perspective on events.

Player generated Enclave:

1 ) Name
Deception

2 ) Location
Deception Pass, Washington State on the connecting island of the Deception Pass Bridge


3 ) Defenses
Built on an island. Spires were raised prior to the Crash on the island which were repurposed for broadcast and vision. Bridges have had fortifications and gates built onto them.

4 ) History
Founded by a group of non-commissioned officers and enlisted from the military base on Whidbey Island left behind during evacuation. They assumed the military would be back for them but after a few months began broadcasting for aid. A group of millers and a collection of fishermen eventually responded, bringing much needed food and supplies to build up the island into an actual Enclave.

5 ) Exports
Raw wood and lumber and specialized knowledges

6 ) Imports
Building materials (nails, glue, tools) and medical supplies

7 ) Competition
South Whidbey: Founded by the naval enlisted who split off from the marines it was later reinforced by a local yacht club and the ferry operators. They have salavaged a few of the state ferries and are one of the only options for moving large amounts of gear around the sound. There is a deep rivalry between the South Whidbey enclave and Deception.

Hospital: A collection of surgeon and farmers manage a small enclave which produces food, medical services, and burials. Located on Whidbey Island itself.

The Carvers: An enclave in the port city of Everett run by the workers at the wood and paper mill. They are supported by the engineers for the train system who have directed the tracks and trains to serve as mobile zombie defenses and distractions.

The Free Market: A protected bay in Anacortes managed by the wealthy citizens of the town and the US customs agents from the border patrol with support from the forest service.

Steel Wheels: An enclave with the ability to produce metal goods in Mukilteo. They are also the only enclave with a professional made distillery.

North Point: The military base, originally abandoned by both the marines and navy enlisted has been reclaimed by the Recession as a Settlement. Insult to injury, many of the officers at the settlement are the same ones originally removed from the base. North Point presents navigational difficulties due to their tendency to fire on ANY ship that comes within their sights and range.

8 ) Social Structure
Tribunal rule with the head of each of the groups sitting on a council. Individual disputes are brought to the tribunal and majority rules. The exception is matters of enclave security which must be resolved unanimously.
Due to the marines having been left behind while their officers were saved the adage "don't call me sir, I work for a living" has been enshrined into law. This attitude has spread even to the non-military citizens and a general dislike of military officers and of anyone in a "command" caste is common to citizens of Deception.
Everyone works in Deception. You do duty or you do labor. The enclave hates the idea of leaving anyone behind (see above) and will find work for anyone in normal circumstances. Exceptional circumstances sometimes result in exceptions but people are sympathetic and will allow others to "donate" to supply someone unable to work. Willful violation of a duty is a capital offense punishable in one of two fashions, determined by the criminal. They are either allowed to leave via the bridge road on the condition that they do not make any attempt to come back or they are set adrift on a non-millable section of wood.

9 ) Neighborhoods
The Spires- The bridge spires where intel and technical individuals live and work.
The Road- The bridge itself has become a no-go zone. Only The Watch, the military responsible for manning the gates, is allowed to stand on the road. Anyone who steps on the road and gets noticed by The Watch is forced to work a full 8 hour shift by weight of tradition (this was intended to discourage kids from wandering around but has become a game, trying to dodge the Watch and walk the road without getting caught).
Up Town- The wooden shacks built high on the island, under the bridge itself. They are the most protected from the elements and the most comfortable. The upper class lives there.
Down Town- The majority of the settlement, quickly built wooden housing, often in long house form with a dozen or more people in a single "home".
The Yard- A protected pool and work area used by the millers to float wood and do the rough cuts before refining the trees into building materials.
The Dock- Across the island from the Yard, the dock is the rough port, a pier that sticks out from the island to provide some shelter for the boats. Some of the fisherman live here.

10 ) VIPs
The Tribunal (also known as Top, Chop, and Slop)
Top, military leader Sergent Gibbs
Foreman, lumber leader George Foreman
Cap'n, fishing leader, Tanelle

Gun and weapon quarter master Rodriguez

Master of the intel spire Vlad

Corporal Robert O'Nell, in charge of the falconry program

Salty, political extremist and isolationist who is attempting to built a fence in the ocean

Dr. Nathan Simms, former oceanographer turned bootlegger who has converted his research vessel into a refinery. He's gone more than a little crazy but the brew he makes from seaweed is basically rubbing alcohol which is actually useful to the enclave so he is allowed his oddities.

Muckscraper Jolly Buccanon, phobia of heights, he cannot live in the main city and lives in a wrecked boat pulled onto the rocky shore.

Former botanist (and former companion to Dr. Simms) Dr. Herbert Olivia, attempting to breed crops to survive the harsh environment of the islands.

The Red Horizon Cult- A practical joke that got out of control, this cult believes that they can undergo vision quests, like the native americans, by fasting an entire day and then drinking the alcoholic mixture that Dr. Simms creates in his lab. They are called the Red Horizon because they believe a new disaster is approaching, something as bad or worse than the Crash, and want to forewarn the others. The enclave thinks they are harmless enough but is somewhat concerned that their practices could result in a self inflicted death of the members aren't careful. Dr. Simms is viewed as a prophet by the cult but the doctor himself isn't a member and doesn't even seen to be aware of the cult's practices.

35
General Chaos / Re: Kickstarter: Cool Stuff
« on: August 07, 2015, 08:53:44 PM »
Who's up for bringing back one of the greatest cartoons of the 90's?

https://www.kickstarter.com/projects/1820796125/swat-kats-revolution

I am so down.

Also, new One Night game which I like the look of: https://www.kickstarter.com/projects/tedalspach/one-night-ultimate-vampire

36
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: August 05, 2015, 02:32:26 PM »
We generated our playtest Enclave last night. It's based on a fictionalized version of a bridge connecting to a huge island off the coast of Washington state, near were we game.

1 ) Name
Deception

2 ) Location
Deception Pass, Washington State on the connecting island of the Deception Pass Bridge


3 ) Defenses
Built on an island. Spires were raised prior to the Crash on the island which were repurposed for broadcast and vision. Bridges have had fortifications and gates built onto them.

4 ) History
Founded by a group of non-commissioned officers and enlisted from the military base on Whidbey Island left behind during evacuation. They assumed the military would be back for them but after a few months began broadcasting for aid. A group of millers and a collection of fishermen eventually responded, bringing much needed food and supplies to build up the island into an actual Enclave.

5 ) Exports
Raw wood and lumber and specialized knowledges

6 ) Imports
Building materials (nails, glue, tools) and medical supplies

7 ) Competition
South Whidbey: Founded by the naval enlisted who split off from the marines it was later reinforced by a local yacht club and the ferry operators. They have salavaged a few of the state ferries and are one of the only options for moving large amounts of gear around the sound. There is a deep rivalry between the South Whidbey enclave and Deception.

Hospital: A collection of surgeon and farmers manage a small enclave which produces food, medical services, and burials. Located on Whidbey Island itself.

The Carvers: An enclave in the port city of Everett run by the workers at the wood and paper mill. They are supported by the engineers for the train system who have directed the tracks and trains to serve as mobile zombie defenses and distractions.

The Free Market: A protected bay in Anacortes managed by the wealthy citizens of the town and the US customs agents from the border patrol with support from the forest service.

Steel Wheels: An enclave with the ability to produce metal goods in Mukilteo. They are also the only enclave with a professional made distillery.

North Point: The military base, originally abandoned by both the marines and navy enlisted has been reclaimed by the Recession as a Settlement. Insult to injury, many of the officers at the settlement are the same ones originally removed from the base. North Point presents navigational difficulties due to their tendency to fire on ANY ship that comes within their sights and range.

8 ) Social Structure
Tribunal rule with the head of each of the groups sitting on a council. Individual disputes are brought to the tribunal and majority rules. The exception is matters of enclave security which must be resolved unanimously.
Due to the marines having been left behind while their officers were saved the adage "don't call me sir, I work for a living" has been enshrined into law. This attitude has spread even to the non-military citizens and a general dislike of military officers and of anyone in a "command" caste is common to citizens of Deception.
Everyone works in Deception. You do duty or you do labor. The enclave hates the idea of leaving anyone behind (see above) and will find work for anyone in normal circumstances. Exceptional circumstances sometimes result in exceptions but people are sympathetic and will allow others to "donate" to supply someone unable to work. Willful violation of a duty is a capital offense punishable in one of two fashions, determined by the criminal. They are either allowed to leave via the bridge road on the condition that they do not make any attempt to come back or they are set adrift on a non-millable section of wood.

9 ) Neighborhoods
The Spires- The bridge spires where intel and technical individuals live and work.
The Road- The bridge itself has become a no-go zone. Only The Watch, the military responsible for manning the gates, is allowed to stand on the road. Anyone who steps on the road and gets noticed by The Watch is forced to work a full 8 hour shift by weight of tradition (this was intended to discourage kids from wandering around but has become a game, trying to dodge the Watch and walk the road without getting caught).
Up Town- The wooden shacks built high on the island, under the bridge itself. They are the most protected from the elements and the most comfortable. The upper class lives there.
Down Town- The majority of the settlement, quickly built wooden housing, often in long house form with a dozen or more people in a single "home".
The Yard- A protected pool and work area used by the millers to float wood and do the rough cuts before refining the trees into building materials.
The Dock- Across the island from the Yard, the dock is the rough port, a pier that sticks out from the island to provide some shelter for the boats. Some of the fisherman live here.

10 ) VIPs
The Tribunal (also known as Top, Chop, and Slop)
Top, military leader Sergent Gibbs
Foreman, lumber leader George Foreman
Cap'n, fishing leader, Tanelle

Gun and weapon quarter master Rodriguez

Master of the intel spire Vlad

Corporal Robert O'Nell, in charge of the falconry program

Salty, political extremist and isolationist who is attempting to built a fence in the ocean

Dr. Nathan Simms, former oceanographer turned bootlegger who has converted his research vessel into a refinery. He's gone more than a little crazy but the brew he makes from seaweed is basically rubbing alcohol which is actually useful to the enclave so he is allowed his oddities.

Muckscraper Jolly Buccanon, phobia of heights, he cannot live in the main city and lives in a wrecked boat pulled onto the rocky shore.

Former botanist (and former companion to Dr. Simms) Dr. Herbert Olivia, attempting to breed crops to survive the harsh environment of the islands.

The Red Horizon Cult- A practical joke that got out of control, this cult believes that they can undergo vision quests, like the native americans, by fasting an entire day and then drinking the alcoholic mixture that Dr. Simms creates in his lab. They are called the Red Horizon because they believe a new disaster is approaching, something as bad or worse than the Crash, and want to forewarn the others. The enclave thinks they are harmless enough but is somewhat concerned that their practices could result in a self inflicted death of the members aren't careful. Dr. Simms is viewed as a prophet by the cult but the doctor himself isn't a member and doesn't even seen to be aware of the cult's practices.

37
RPGs / Re: Red Markets at GenCon/Upcoming Beta
« on: August 04, 2015, 11:35:59 AM »
@ Tad

I ran the game twice, so it is a bit hard to remember. I'm thinking I would have told you to fake an altercation and ramp up the stakes. It's not your fault if you were under fire and the guys program didn't work. Something like that.

Oh, yeah, that could've worked. Oh well, we got paid in the end, so what if my half my team thinks I'm a sleaze who would betray morals for money and I shot my brother in cold blood. God this game can be rough. But we got paid. And because one of us died we made a profit.

38
RPGs / Re: Red Markets at GenCon/Upcoming Beta
« on: August 03, 2015, 10:58:30 PM »
Yeah, if we'd made some of those skill rolls then we might've done better. Caleb, if you read this, what clue would you have given me if I'd made that Foresight roll to try and come up with a way to bullshit the client?

39
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: August 03, 2015, 10:57:13 PM »
I just got my printed copy of Red Markets. I had a print shop make one for me but it doesn't have the awesome front page like Caleb's copies at GenCon did.

Play test campaign begins on Tuesday next week.

40
RPGs / Re: Red Markets Inspiration
« on: August 03, 2015, 06:34:43 PM »
Inspiration!




41
RPGs / Re: Red Markets at GenCon/Upcoming Beta
« on: August 03, 2015, 01:16:34 AM »
At least one of those was me bro. Hodor kicked ass against the Casualties... too bad we couldn't figure out how to cheat our client properly.

42
The biggest yet. "Official" head count was 35 individuals including RPPR "staff" and people they brought. Ten of those people had never been to an RPPR meet up before.

43
Meet up went okay this year but after some discussion it has been decided that next year the RPPR Meet up is going to be scheduled as an actual GenCon event, visible on the events list with "tickets" available through event registration. Additional details will be revealed when we start ramping up for GenCon 2016 in about five months.

44
RPGs / Re: Red Markets at GenCon/Upcoming Beta
« on: August 02, 2015, 01:38:01 PM »
Getting to play Red Markets at GenCon was alot of fun. We did pretty poorly and for a bit after the game I felt a real sense of failure.after about ten minutes I became overjoyed because I realized a game had gotten a real emotional reaction out of me. Well done Caleb, I look forward to making my players depressed in the beta testing.

45
Chillin' before I get on a plane. Leaving in like three hours. So ready for GenCon.

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