Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tadanori Oyama

Pages: 1 ... 257 258 [259] 260
3871
RPGs / Re: Bad GM habits
« on: March 17, 2009, 02:11:33 PM »
I tend to under prepare. My improvization is my strongest asset when I'm in the zone. However, out of the zone I can be slow and not give the players the resources they need in order to advance the adventure.

I tend to try and give the players sandbox space without first defining the world they exist in, leading to players being unwilling to make up their own storyhooks or adventures. I have trouble judging my player's perception of the story. They have alternativally complained, sometimes in the very same session, that I am not giving enough direction and that I am railroading them. Originially I didn't know if that's me or the players but when you hear the same thing from different groups, you start to notice the common element.

I believe in a very real possbility of failure, and that failure helps to build story and characters. This often does not sit well with my players. I encourage them to do exciting things not directly covered by the game's rules and this often pays off visually and mechanically for the players. However, when it doesn't they tend to remember and seldom try something similar. Over time this has lead to a narrowed set of "tricks" that my players employ in most situations.

I can become snippy if my players get on my nerves. Many of my regular players are, even after some months with the systems we play in, always asking for explainations of the same rules every week. For example, one player, after nearly every action taken in combat, will ask if she gets an opportunity attack because of it. I never get vindictive but I can become very short with everyone when I am being asked to repeat information I believe is simple enough to understand.

I tend to bend rules as needed. If I need something to work differently in the Astral Sea for my story to work, than it works differently. Some players (one in particular) find this unforgivable.

Some of that probably sounds like I'm complaining about my players, and I am, but I feel that everything here is, at its root, linked to limitations on my ability as a DM. Even if they make it rudely, my players usually have a point when they site something I'd done that annoyed them.

3872
Leer Royal- Tiefling Prosecutor
Mr. Royal has been a plotter for his whole life. He knew his life would lead to great power and he'd take any means to get there. But after law school all the good evil jobs where taken (stinkin' recession) so he had to jump at the first thing he could got. It wasn't until after he got the job he found out that a "prosecutor" and a "percicuter" are very different entities. He might also have reconsidered if he'd bothered to ask what happened to the last guy. By day he helps punish the wicked, by night he curses his cruel fate while working on his expansive (and self maintained) hat collection or belting his sorrows out on karaoke night.

Lawyer (3)
Sorcerer (2)
Con Man (2)
Haberdasher (2)
Singer (1)

3873
Play by Post / Re: dice roller test
« on: March 16, 2009, 08:43:47 PM »
Cool. I'm rollin' up.

<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 3d6: <div style="background-color: #919191;">(3+5+4): Total = 12 </div>
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 3d6: <div style="background-color: #919191;">(5+2+3): Total = 10 </div>
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 3d6: <div style="background-color: #919191;">(5+4+1): Total = 10 </div>
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 3d6: <div style="background-color: #919191;">(2+2+2): Total = 6 </div>
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 3d6: <div style="background-color: #919191;">(6+5+6): Total = 17 </div>
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 3d6: <div style="background-color: #919191;">(6+1+2): Total = 9 </div>


Look like I'm playin' a Cleric.

It also looks like modifying a pos with dice rolls in it undoes the imagry of the code...

3874
RPGs / Re: some help with a game...
« on: March 16, 2009, 12:54:51 AM »
Only advise I can give you is about playing NPCs. And that advise is to dive in as hard as you can. Make movements, use accents and gestures, try to do with your body what you can't with your voice. ACTING!

3875
Play by Post / Re: Dar Heresy Play by Post
« on: March 14, 2009, 11:07:02 PM »
Well I need at least three players. I can repost the characters here if you like.

3876
Play by Post / Re: Dar Heresy Play by Post
« on: March 14, 2009, 08:32:48 PM »
Well, no problem then. I'll save the notes and give it another shot later.

3877
Play by Post / Dark Heresy Play by Post
« on: March 14, 2009, 11:57:17 AM »
A fresh start from this thread here.

I fell pretty far behind in getting it going but I still have my notes and the partial character sheets and more than anything I'd really just like to get started playing. I have the basic stats and it'll be easy enough to alter Skill Tests based on those, case by case.

So, anyone who's still interested and doesn't mind a slightly lite rules version of the game is welcome.

3878
General Chaos / Re: Looking for a good book
« on: March 14, 2009, 01:43:17 AM »
Starship Troops by Robert Heinline.

3879
RPGs / Re: Watchmen Inspired Campaign
« on: March 14, 2009, 01:37:58 AM »
Make for a good game to "breal in" the new forums section with. We should give it a try. Just have to time a GM who's run M&M before.

3880
Play by Post / Re: What system do you enjoy using for general play?
« on: March 13, 2009, 07:39:37 PM »
My own ideas revolve around percentials but I like using world of darkness, gathering dice based on dots.

Which would that be?

3881
Play by Post / Re: Shadow Hearts Game
« on: March 13, 2009, 07:38:00 PM »
500, 4e GURPS.

Characters in Shaodw Hearts are very powerful. Their just... a little strange.

3882
General Chaos / Re: Xbox 360 Gamertags
« on: March 13, 2009, 07:36:54 PM »
Lord of Owls

I play nothing online regularly though. I occationally play Gears of War 2 and Halo 3.

3883
Everybody gets hurt
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>


Oh, forgot the big one!

First video, watch real close at 5:55. That's how you "jump kick".

Quote
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>


Dude... that is so awesome. Terry's may favorite of all time.

3884
Capuarva vs. Mai Thay
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>



Tony Jaa, the best martial arts movie dude ever. Supposedly, he watched martials arts movies as a kid, didn't know they used wires, and practiced so he could do just what they do in the movies.

The movie is "The Protector". Watch it.

3885
Play by Post / Shadow Hearts Game
« on: March 12, 2009, 02:05:18 PM »
I've been toying with the idea of playing a game of GUPRS using the Shadow Hearts series of video games as inspiration. I don't know enough RL people who are fans of the games and play GURPS to run one around the table but online my options are little wider.

Any fans of the series interested in giving the comedy/horror/action genre a spin?

Pages: 1 ... 257 258 [259] 260