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61
RPGs / Re: Freaky Architectural Stuff for Ruin
« Last post by CADmonkey on February 02, 2018, 07:57:19 PM »
This would have been more relevant while The Brutalists APs were being posted, but some recent posts on social media has brought this back to my mind, so:

Opinion: What’s Wrong With Shipping Container Housing? Everything

If you've been following any architectural blogs in the past 5-10 years, you've probably seen shipping container houses/offices/etc., they're pretty popular with architecture nerds.  Liking the look of shipping containers is a matter of taste and not objectively good or bad, but some proponents of the fad like to claim that shipping container architecture is "green" and "sustainable", which is not at all true.  From the opinion piece above, here's a list of reasons why shipping containers are an objectively bad construction material:
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  • Housing is usually not a technology problem. All parts of the world have vernacular housing, and it usually works quite well for the local climate. There are certainly places with material shortages, or situations where factory built housing might be appropriate- especially when an area is recovering from a disaster. In this case prefab buildings would make sense- but doing them in containers does not.
  • If you are going through the trouble of building in factory, why not build to a dimension that is appropriate for human habitation? With only 7’ clear (2.1 m) inside a built-out container, you are left with the building code minimum room width as your typical condition. It’s hardly an ideal width, and it is not difficult to ship wider modular units: modular home builders do it all the time.
  • Insulation. All surfaces of the container need to be insulated, and this means either building a new set of walls on the inside or outside of the container. If walls are furred out on the interior, this is convenient for plumbing and electrical lines but it narrows the usable space of an already small box. It also allows for a huge amount of thermal bridging unless the floor is built up with insulation on the inside (which brings up a host of other problems).  If the exterior is insulated it no longer looks like a container, and then you have to pay to clad the entire thing over the insulation. In either scenario you’re duplicating all of the walls that you started with. Improper insulation will result in heavy condensation on the inside of the metal exterior walls.
  • Structure. You’ve seen the proposals with cantilevers everywhere. Containers stacked like Lego building blocks, or with one layer perpendicular to the next. Architects love stuff like this, just like they throw around usually misleading/meaningless phrases like “kit of parts.” Guess what- the second you don’t stack the containers on their corners, the structure that is built into the containers needs to be duplicated with heavy steel reinforcing. The rails at the top and the roof of the container are not structural at all (the roof of a container is light gauge steel, and will dent easily if you step on it). If you cut openings in the container walls, the entire structure starts to deflect and needs to be reinforced because the corrugated sides act like the flange of beam and once big pieces are removed, the beam stops working. All of this steel reinforcing is very expensive, and it’s the only way you can build a “double-wide.”
  • Stacking. One recent competition boasted that because containers can be stacked 9-high, concrete floors could be provided every 9th floor with stacks of containers in between. That load still needs to travel down through the building, and still then requires columns. Those floors every ninth floor need to hold the entire weight of 9-stories of building above, which makes it dubious that you’d really be saving much on structure. The foundation also needs to be built similarly to a “regular” site-built building, and this is one of the most expensive pieces. Stacking also requires a large crane and an area for staging the prefabricated container modules, which can be hard to arrange on a dense urban infill site.
  • Utilities and Mechanical Systems. In a large building, you’ll still need a lot of space to run utilities. Because of the problems with insulation mentioned above, you will need to install a very robust HVAC system to heat and cool the building (that Mumbai tower shown above would literally be a deathtrap without cooling). You will have a hard time taking advantage of passive strategies like thermal mass if you maintain the container aesthetic. You’ll also end up with low ceilings, as even high cube containers are only 9-’6” (2.9 m) in overall exterior height, so any ductwork or utilities start cutting in to headroom.
  • Recycling. Part of the container narrative is that it’s “green” because we have a surplus of containers that can be reused. This is somewhat true, but in reality many existing container projects use brand new containers from China (which are still very cheap to buy). Used containers need to be thoroughly cleaned because there is a risk they may have been used to transport something toxic in the past.
What you get with a container is cheap structure, if you can use the box-basically as-is. As soon as you remove anything (including the ends) you need to hire welders and buy steel. Architecture is more than structure though and structure on its own is not particularly expensive- especially when you are building a space as small as a shipping container, so the savings here are minimal. Relatively untrained people can build a room that size of simple wood framing in a day without needing to rent a crane or learning how to weld for about the same cost (or less) than buying a used container.
Most shipping container projects you read about never actually get built, and those that do are for rich clients with more money than sense, but the myth that shipping containers are a viable "solution" to anything is... annoying.

There seems to have been an uptick in "shipping container porn" on social media lately (maybe due to the Ready Player One movie coming out?), and amongst that stuff I've noticed a new --possibly sillier-- idea: OPod Tube Housing.  From an environmental/sustainability standpoint, this is at least as bad as shipping container housing.  To make these things "housing", you have to build a livable space inside a cramped, enclosed space.  And stacking them up means building a separate structure to hold them in place and carry their weight (you can only pile a few of these on top of each other before the weight of the ones on top crush the ones at the bottom), not to mention the nightmare of running services between "pods" that literally only have tangental connections (at best).  But like the shipping container fad, I don't expect that many of these will actually be built.
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Call of Cthulhu / World of Darkness / Re: Call of Cthulhu RPG Journal
« Last post by Max_Writer on February 01, 2018, 05:51:11 PM »
As the youngsters of Sanguis continue their investigation, their suspicions that the town is being preyed upon by a vampire become stronger.  Unfortunately, the blight seems to be spreading quickly.

On January 28, I ran the second session of the original one-shot Call of Cthulhu scenario "What Rough Beast ..."

Role Playing Journals of the game can be found here:

http://www.yog-sothoth.com/blog/172/entry-3275-what-rough-beast-session-two-part-1-in-search-of-vampires/
http://www.yog-sothoth.com/blog/172/entry-3274-what-rough-beast-session-two-part-2-billy-holds-a-grudge/
http://www.yog-sothoth.com/blog/172/entry-3273-what-rough-beast-session-two-part-3-exhuming-tommy-hill/
http://www.yog-sothoth.com/blog/172/entry-3272-what-rough-beast-session-two-part-4-death-in-the-darkness/

Additionally, a playlist of 11 videos and a highlights video can be found here:

https://www.youtube.com/playlist?list=PLonZ7fuFAFDoRRsMcSq_Cttq_7y0IlPMO

Players were:

Austin Davie as Michael Slayton (future boxer/wrestler)
John Leppard as Richard Messer (future military officer)
Yorie Latimer as Billy Hicks (future gangster)
Ambralyn Tucker as Ella-Marie Slayton (future athlete)
Ben Abbott as Jebediah  Pleasant (future antique dealer)
63
General Chaos / Re: Kickstarter: Cool Stuff
« Last post by Alethea on January 30, 2018, 06:48:29 PM »
https://www.kickstarter.com/projects/197523193/infinite-galaxies-core-rules
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Infinite Galaxies is a science-fiction role playing game of epic adventure for 3-6 players. The game is based on the Apocalypse engine with some cool tweaks to better model stuff like star ship combat, robots, aliens and other hallmarks of Sci-Fi!

You can view the current quick play packet at InfiniteGalaxies.net under the downloads section!

The Technical Difficulties play through with the creator as the GM can be listened to here
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General Chaos / Re: Kickstarter: Cool Stuff
« Last post by Adam_Autist on January 29, 2018, 11:40:16 AM »
https://www.kickstarter.com/projects/1635382860/league-of-seekers?ref=profile_starred

A bloodborne style RPG with some interesting mechanics. They say they have a cyberpunk setting to (though they called it a cyberdark setting).
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General Chaos / Re: HAY GUYS HAVE YOU SEEN THIS THING (Forum Shout Out Thread Thing)
« Last post by CADmonkey on January 29, 2018, 08:02:23 AM »
Hot Knives looks kind of eh,
Yeah, it's basically a bunch of drunk/stoner sketches with an afterthought of a plot*.  The viewing experience was probably improved by the alcohol being served at the candy bar.

but Sword and the Claw looks legit amazing.
It is, I highly recommend it.  This was the first time in months I've gotten out to that theatre's "Secret Cinema"** and this was one of the best ones yet!

*a pretty good description of all the movies made by this group of filmmakers
**they don't announce the name of the movie they're showing beforehand, you find out only when it starts
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Hot Knives looks kind of eh, but Sword and the Claw looks legit amazing.
67
General Chaos / Re: HAY GUYS HAVE YOU SEEN THIS THING (Forum Shout Out Thread Thing)
« Last post by CADmonkey on January 28, 2018, 01:26:32 PM »
Saw a couple of movies last night.  First was the premiere of a campy, local, independent comedy:

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

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Phil Caracas (Harry Knuckles, Jesus Christ Vampire Hunter) stars in a modern day slacker odyssey.

Stan (Phil Caracas) is a bumbling slacker who, despite approaching middle age, continues to be a popular party animal with no apparent responsibilities. His next-door neighbour (Gabriela Svoboda) loses her dog and the hapless Stan suddenly has purpose in his life. Find the missing pooch! His mission becomes an existential journey into the self and the dangerous world around him. His investigations uncover a labyrinth of conspiracies and skullduggery that blow his mind and will most certainly blow yours. Be prepared for the wild ride that is Hot Knives!

The other, a new restoration of the classic of Turkish cinema:

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

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They took his money. They took his family. And now, they've taken his hands. But they can never take his revenge! Exploding from the same hallucinogenic netherworld as TURKISH STAR WARS, THE SWORD AND THE CLAW stars Turkish genre legend Cuneyt Arkin in his most iconic role. It's CONAN THE BARBARIAN meets The Three Stooges meets DOLEMITE with more lo-fi bloodshed, pop-art visuals, and bizarro dubbing than the boundaries of reality can handle.
AKA: Lionman.  As usual for special screenings, a member of the theatre staff got onstage to introduce the movie beforehand. He informed us that in addition to being made from the only surviving 35mm print, the digital tranfer we were about to watch apparently had an additonal 25 minutes of film which had been cut from the original theatrical release.  He didn't know which 25 minutes had been restored, but having now seen it, I'm willing to bet it was 25 minutes of fight scenes!  The majority of the screen time of this movie seems to be insane, highly acrobatic fight scenes!
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RPGs / Re: Bundle of Holding thread
« Last post by CADmonkey on January 27, 2018, 05:55:33 PM »
So there is a Car Wars Bundle up now, no doubt drumming up interest in the upcoming new edition of Car Wars.

The core of this bundle of holding is the Car Wars Compendium from 1998, a collection of rules & supplements from the 80's, reprinted when SJG produced a new boxed set.  So if you're nostalgic for 80's-90's gaming, or curious about this chapter of gaming history, this is a relatively cheap way to scratch that itch.
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Now, personal anecdote time: Back around '98-'99, I picked up the Deluxe Edition box:



Which contained the compendium, counters, maps, etc. that are in the 'starter collection' of this bundle; plus, as the box says, a Bonus Supplement worth at least $10.00! (that's in 1998 USD).  And this is the supplement I got:



That's right! Car Wars Tanks, rules for adding tanks, artillery, electronic warefare and nuclear weapons to your game of Car Wars!

Now I think most of us on this forum have at least heard of, if not experienced firsthand, the phenomenon of supplement bloat, but this has to be one of the most hilarious examples.  The steps that led up to the release of this supplement were all perfectly reasonable: Car Wars originally was just about cars, there were no rules for other vehicles.  But the game was popular and people wanted more diverse vehicle choices, so rules for motorcycles, trucks, boats, aircraft and pedestrians were released.  And eventually, having exhausted other possibilities, SJG released what I like to call the non plus ultra of Car Wars.  Because once the tac-nuke armed tanks show up, your game of machinegun-toting armoured hot rods is over.
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General Chaos / Re: What are you reading?
« Last post by CADmonkey on January 26, 2018, 04:33:09 PM »
Visited the Canadian Centre for Architecture today, they have a bookstore:


CCA Loot: Bag #1 by Bryan Rombough, on Flickr


CCA Loot: Bag #2 by Bryan Rombough, on Flickr
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Call of Cthulhu / World of Darkness / Re: Call of Cthulhu RPG Journal
« Last post by Max_Writer on January 24, 2018, 03:38:57 PM »
When a sick young boy goes missing from the tiny northern Alabama town of Sanguis, the other children in town set out to find him.  What they find, instead, is death and horror.  Something has come to the town and is preying upon its citizens.

On January 21, 2018, I ran an original Call of Cthulhu one-shot called "What Rough Beast ..." for my regular Call of Cthulhu group.

The role-playing journals for the session can be found here:

http://www.yog-sothoth.com/blog/172/entry-3271-what-rough-beast-session-one-part-1-the-sick-child/
http://www.yog-sothoth.com/blog/172/entry-3270-what-rough-beast-session-one-part-2-the-disappearance-of-tommy-hill/
http://www.yog-sothoth.com/blog/172/entry-3269-what-rough-beast-session-one-part-3-the-haunted-plantation/
http://www.yog-sothoth.com/blog/172/entry-3268-what-rough-beast-session-one-part-4-funeral-for-a-friend/

Additionally, a playlist of nine videos of the game session (and a highlights video tomorrow) can be found here:

https://www.youtube.com/playlist?list=PLonZ7fuFAFDoPXkoaM3awONoXWRb4dV5z

Players were:

Kyle Matheson as Theodore "Teddy" Sanderson (future author)
Austin Davie as Michael Slayton (future boxer/wrestler)
John Leppard as Richard Messer (future military officer)
Yorie Latimer as Billy Hicks (future gangster)
Ambralyn Tucker as Ella-Marie Slayton (future athlete)
Ben Abbott as Jebediah  Pleasant (future antique dealer)
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