Author Topic: Red Markets Playtest Campaign: Fear and Loathing in Hooverville  (Read 33873 times)

The Lost Carol

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Re: Red Markets Playtest Campaign: Fear and Loathing in Hooverville
« Reply #15 on: December 07, 2015, 11:27:59 PM »
Just finished our most recent game, and our last one before the beta ends, here's what our earnings were:



That's...  :o That's a lot of quarters. Can't wait to hear!
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Tomsawyer

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Re: Red Markets Playtest Campaign: Fear and Loathing in Hooverville
« Reply #16 on: March 03, 2016, 07:52:36 PM »
So we recorded a retrospective of the Hooverville game we ran. We plan on getting back to the campaign once the Kickstarter begins, and this time we will be able to actually record our games so Jace won't have to spend hours doing writeups of our misadventures.

https://soundcloud.com/user-716607999/red-markets-beta-hooverville-retrospective/s-Upblt

Jace911

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Re: Red Markets Playtest Campaign: Fear and Loathing in Hooverville
« Reply #17 on: March 06, 2016, 08:05:32 PM »
So we recorded a retrospective of the Hooverville game we ran. We plan on getting back to the campaign once the Kickstarter begins, and this time we will be able to actually record our games so Jace won't have to spend hours doing writeups of our misadventures.

https://soundcloud.com/user-716607999/red-markets-beta-hooverville-retrospective/s-Upblt

While re-listening to this I realized that I made a huge goof--we were talking about how the over/under margins for success tend to favor hit locations depending on who the attacker is (Players or Market) and since it's been months since we last played I forgot that Market attacks are more likely to hit higher locations while Player attacks tend to target the limbs, and flipped those in my head.  :o

trinite

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Re: Red Markets Playtest Campaign: Fear and Loathing in Hooverville
« Reply #18 on: March 07, 2016, 11:43:57 AM »
So we recorded a retrospective of the Hooverville game we ran. We plan on getting back to the campaign once the Kickstarter begins, and this time we will be able to actually record our games so Jace won't have to spend hours doing writeups of our misadventures.

https://soundcloud.com/user-716607999/red-markets-beta-hooverville-retrospective/s-Upblt

While re-listening to this I realized that I made a huge goof--we were talking about how the over/under margins for success tend to favor hit locations depending on who the attacker is (Players or Market) and since it's been months since we last played I forgot that Market attacks are more likely to hit higher locations while Player attacks tend to target the limbs, and flipped those in my head.  :o

Don't worry, Caleb's already gotten an earful about that. :)
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Jace911

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Re: Red Markets Playtest Campaign: Fear and Loathing in Hooverville
« Reply #19 on: March 08, 2016, 03:44:10 PM »
So we recorded a retrospective of the Hooverville game we ran. We plan on getting back to the campaign once the Kickstarter begins, and this time we will be able to actually record our games so Jace won't have to spend hours doing writeups of our misadventures.

https://soundcloud.com/user-716607999/red-markets-beta-hooverville-retrospective/s-Upblt

While re-listening to this I realized that I made a huge goof--we were talking about how the over/under margins for success tend to favor hit locations depending on who the attacker is (Players or Market) and since it's been months since we last played I forgot that Market attacks are more likely to hit higher locations while Player attacks tend to target the limbs, and flipped those in my head.  :o

Don't worry, Caleb's already gotten an earful about that. :)

It was more embarrassing because we were supposed to be talking about things we liked about the game and because it's been months since we played last I ended up praising a game mechanic that didn't actually exist. ;___;

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