Hey all. So I've been wanting to run a campaign set during a large scale war (on the lines of our World Wars), where I'm thinking an early decision of the players would be whether they would actively fight for a given group, or not (essentially making the war a backdrop and at times more pressing). I have several random ideas for adventures/sessions, but am having difficulty with figuring first off, where to start, and secondly, how to get the players hooked. I am obviously going to get a feel for what they actually want to do (actively fight, or use as backdrop), but I wanted to see if any of you had suggestions or could offer advice.
I'll be honest, the real reason I brought this up was that after listening to whichever episode it was that dealt with pacing, I realized that was one of my biggest problems running games, inconsistent/bad pacing. So I wasn't really sure if I should just start them in an army of one group or another, or have them effectively get "draft notices." I still have some significant world building, but I wanted to see if anyone had either experience with a similar campaign, or thoughts on the issue.