The Role Playing Public Radio Forums
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Buy Zombies of the World and get free shipping
Home
Help
Search
Login
Register
The Role Playing Public Radio Forums
»
General Category
»
RPGs
»
GURPS combat explained
« previous
next »
Print
Pages: [
1
]
Author
Topic: GURPS combat explained (Read 20072 times)
clockworkjoe
BUY MY BOOK
Administrator
Extreme XP CEO
Posts: 6517
GURPS combat explained
«
on:
July 22, 2009, 09:23:51 PM »
http://www.themook.net/rpg/examples/
This shows combat with varying levels of complexity - pretty damn handy way of learning all the ins and outs of GURPS combat.
Logged
BUY MY BOOK
http://www.zombiesoftheworld.com/the-book/
Nuncle
Slayer of the Dread Gazebo
Posts: 6
Re: GURPS combat explained
«
Reply #1 on:
August 10, 2009, 07:21:44 PM »
Cool....
I've ran the older GURPS Supers a couple times with plenty o' combat. But both games dried up, mainly 'cause it was too hard trying to fit the 4-color campaign that we all wanted in with the super realism of the system...
Logged
"The Meek shall inherit the Earth...while the Strong escape to the Stars..."
clockworkjoe
BUY MY BOOK
Administrator
Extreme XP CEO
Posts: 6517
Re: GURPS combat explained
«
Reply #2 on:
February 17, 2010, 02:20:40 AM »
this is going to be useful for the 500 point action packed GURPS game
Logged
BUY MY BOOK
http://www.zombiesoftheworld.com/the-book/
Kroack
I walk between the rain drops, tommy gun and katana in hand
Posts: 1153
Re: GURPS combat explained
«
Reply #3 on:
February 17, 2010, 02:59:38 PM »
I love GURPS. It is a pretty cool system, but it's just so complex, even with just the basic rules.
But yeah, this GURPS combat guide is pretty deep.
Logged
Print
Pages: [
1
]
« previous
next »
The Role Playing Public Radio Forums
»
General Category
»
RPGs
»
GURPS combat explained