Hi,
I've been a fan of the podcast and a lurker on the forums for some time now so I thought I'd go ahead and say hello. I've enjoyed the podcast quite a bit, and it also helped revive my interest in role playing games. An interest I put aside for a long while. Didn't think I'd be playing again, but thanks to skype I'm in a gaming group with friends from across the country. We game about once a week or so, mostly in a pathfinder campaign where I'm a player. Recently, I actually gm'd a game of call of cthulhu for the group, as a one shot. Actually, the first time I gamemastered a whole scenario from start to finish. Didn't go perfect, but much better than I thought it would, and the players all had a really good time. They want me to run a CoC campaign now, which I'm excited about doing(I love the mythos). But it's also a little intimidating. So I had some questions for anyone who ran CoC campaigns.
I mean, where do I start? We've decided on a 1920's game, and I think it's going to be set in Arkham where the players will be students at Miskatonic University. A hurdle I'm finding, though, is that since CoC is set historically, and not in a fantasy setting, there is more of a need to be historically accurate. How much research do you find you have to do before starting a campaign? Any good suggestions on references I might want to look into? The CoC sourcebooks seem to do a good job (i.e.: the Miskatonic U. sourcebook and the 1920's sourcebook.) But as it stands, I don't know too much about the time period, so any further advice would be helpful.
Also, since mystery is important with CoC, any tips on how to prevent players who are familiar with the mythos from overly metagaming (as in, "Oh, just another deep one or mi-go. Ho-hum. What else is new?")
Anyway, the podcast and actual plays are great. Keep up the good work.