Made this guy using Heroes of the Fallen Lands. Pretty damn tough for a starter.
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Hadagal the Brave
RACE: Human
CLASS: Knight
LEVEL: 1
ABILITY SCORES: STR 20, CON 14, DEX 10, INT 8, WIS 10, CHA 11
// The book offers three choices for scores. A "Balanced" set, a "Dual Specialist" set, and the choice used here, the "Specialist" set.
// There's a blurb saying the DM can let you use normal point-buy rules if you like.
HIT POINTS: 29
HEALING SURGES: 11
SURGE VALUE: 10 (base 7, +3 from Swift Recovery)
INITIATIVE: +0
SPEED: 5 (6 + Armor Penalty)
ATTACKS
* Longsword +9 (+5 Ability, +1 Weapon Talent, +3 Proficiency)
* Javelin +8 (+5 Ability, +1 Weapon Talent, +2 Proficiency)
DEFENSES
* Armor Class 20 (Base, +8 Armor, +2 Shield)
* Fortitude 18 (Base, +5 Ability, +1 Race, +2 Class)
* Reflex 13 (Base, +0 Ability, +1 Race, +2 Shield)
* Willpower 11 (Base, +0 Ability, +1 Race)
LANGUAGES: Common, Elven
SKILLS (Trained; includes Human bonus skill)
* Athletics +9 (Strength)
* Diplomacy +5 (Charisma)
* Endurance +7 (Constitution)
* Intimidate +5 (Charisma)
FEATS (includes Human bonus feat)
* Swift Recovery (+3 bonus to your healing surge value)
* Armor Finesse (ignore the check penalty for wearing armor)
EQUIPMENT
* 5 gp
* Plate Armor
* Heavy Shield
* Longsword
* Javelin
* Adventurer's Kit
POWERS and FEATURES
* Weapon Talent (+1 bonus to attack rolls with weapon attacks)
* Shield Finesse (ignore the check penalty for wearing a shield)
* Defender Aura (Minor/At-Will; Aura, Personal)
While in this Aura, any unmarked enemy takes a -2 penalty to attack rolls when it makes an attack that doesn't target you or another ally who has Defender Aura.
* Battle Guardian (Opportunity/At-Will; Martial, Personal)
TRIGGER: An enemy subject to your Defender Aura either shifts or makes an attack that doesn't target you or another ally who has Defender Aura.
EFFECT: You make a basic melee attack against the triggering enemy. If the attack misses, the enemy still takes damage equal to your Strength modifier.
// Fighter Stances (choose two)
* Defend the Line (Minor/At-Will; Martial, Stance)
Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, that enemy is slowed until the end of your next turn.
* Measured Cut (Minor/At-Will; Martial, Stance)
Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, you can shift 1 square as a free action.
// Encounter Powers
// Heroic Effort seems to replace the free At-Will power that humans usually get.
* Heroic Effort (No Action/Encounter; Human Racial Utility, Personal)
TRIGGER: You miss with an attack or fail a saving throw.
EFFECT: You gain a +4 racial bonus to the attack roll or saving throw.
* Power Strike (Free/Encounter; Martial, Personal, Weapon)
TRIGGER: You hit an enemy with a melee basic attack using a weapon.
EFFECT: The enemy you hit takes 1[W] extra damage. (This damage increases at Level 17 and Level 27.)