I'm running a one-shot game of Delta Green soon where the characters will be starting out as FBI agents. I am a little bit lost trying to think of a "cool" way to introduce the Delta Green conspiracy to them near the end of the session (it has the potential to become a small campaign). Ross, I know you've run it before, and in fact it's why I even looked it up: I'm doing part 1 of Future/Perfect. I was totally enthralled by the module and read all four parts in one go.
Anyway, it seems to me like DG is all about cover-ups unless mundane folk get in too deep (which, in any reasonable CoC game, will happen). But I'm trying to think of a way to make DG's interference/response interesting and not just "hey guys want to join our cool club for cool kids?"
Advice would be greatly appreciated; I know most of you are really good with Delta Green.