Author Topic: Character creation  (Read 17722 times)

audiolipbalm

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Character creation
« on: April 14, 2011, 12:27:13 AM »
Player characters may be of any age, background, etc. The characters live in or are staying in Bourne, Oregon at the time of The Incident (1991). Characters are expected to be ordinary Americans; no CIA agents or werewolf pirate ninjas raised by psychics. That said, characters in this game should be survivors, and they should possess the moral fortitude, interest and resilience required to lead them into a life of investigation as they begin to untangle the web of mystery surrounding the Dark Conspiracy. If you are interested in playing an Empathic character, let me know so I can discuss specifics with you.

The world of Dark Conspiracy is a grim one. No one is safe, and players should expect a game in which death is ever-present; torture and violence are everyday occurrences. Characters will have to rely on each other to survive, but betrayal is all-too-common, and many of their comrades are likely to die (as may some of the characters themselves).

Dark Conspiracy is an old 1991 role-playing game from GDW, discontinued for many years: http://en.wikipedia.org/wiki/Dark_Conspiracy The system uses only D10 and D6. I'll be running a very rules-lite version, so keep that in mind if you decide you'd like to play.

When pitching your character, please start a new topic so I can keep the characters separate from each other more easily.
« Last Edit: April 23, 2011, 11:23:32 AM by audiolipbalm »

audiolipbalm

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Re: Character creation
« Reply #1 on: April 16, 2011, 05:46:15 PM »
Attributes:

Attributes in Dark Conspiracy are pretty simple. You are given 36 points to spend in the following:

Strength
Constitution
Agility
Intelligence
Education
Charisma
Empathy

No attribute can have a numerical value of less than 1, except Empathy, which players can have 0 points in, i.e. they are not psychic. No attribute can be more than 10. Each level of Empathy costs 2 points per level.

Skills:

The skill system is based around your charcter's age, and their occupational background. In our simplified version of the game, it goes like this: 1) Pick how old you are. Each 4 years after the age of 17 counts as a "term". Each term grants you 5 skill points, to be spent however you think would make sense for your character (subject to GM approval). So for instance a character aged 30 would have 3 terms to have been a truck driver, mechanic and gambler (or 3 terms as truck driver), and would have 15 points to spend on skills. See the Character Generation sheet for more information.

After age 33, your attributes have the chance of decreasing (talk to GM about this, but see Character Generation sheet to see what rolls you'll have to make).  

You also gain 1 contact per term -- so for example our trucker might have met another mechanic, a smuggler and a bookie over the 12 years of his career. GM will work with players to flesh out contacts.

Starting equipment and resources for characters are nonexistent at this point (you will see why once play has begun).

Character sheets uploaded below.
« Last Edit: April 17, 2011, 06:13:22 PM by audiolipbalm »

audiolipbalm

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Re: Character creation
« Reply #2 on: April 16, 2011, 06:13:35 PM »
Character Generation Worksheet 1.

audiolipbalm

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Re: Character creation
« Reply #3 on: April 16, 2011, 06:18:33 PM »
Character Generation Worksheet 2.

audiolipbalm

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Re: Character creation
« Reply #4 on: April 16, 2011, 06:22:44 PM »
Character Sheet 1.

audiolipbalm

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Re: Character creation
« Reply #5 on: April 16, 2011, 06:25:45 PM »
Character Sheet 2.