Day 4: Pages 50-68
More characters. I am slightly disturbed that I seem to have developed something of a morbid fascination with the tome. Mr. McCracken just seems to have some sort of natural gift to come up with such elaborate and yet arbitrary backstories for these "class/races." I am beginning to see potential causes for trepidation, so I must strive to temper my "enthusiasm" with cold analytical thinking. Very well, the second half of the "class/races:"
Dwarf: Despite what other fantasies may have said, dwarves actually gain speed and nimbleness from their small stature. They know almost every language and easily learn and respect customs from every other culture. And they can teleport.
Giant: Giants seem to be like vikings from old and not necessarily reliable tales, but only if you made the vikings exponentially more viking-y. They sail and are generally crazy tough and wild. Not only that, but they can disguise themselves as "normal" humans by shrinking to half their size.
Gnome: A mysterious race, they can speak telepathically with plants and animals. Most telling however, I find is the first sentence in their description, transcribed here, "Gnomes are born wherever Gnomes are born, usually during winter."
Mage Warrior: Really just mages, I am not entirely sure why the warrior was added.
Mutant: As one might expect, they have mutations. It seems however, that they do not actually know what mutations they have and must be properly schooled to unlock their abilities.
Ninja: They are stealthy, poison brewing, assassins. It seems best not to mess with them as their attacks come at the speed of bullets and lasers.
Psielf: This group of psychics distinguish themselves by creating psychic weapons and armor from sheer willpower. They can also climb on any surface thanks to an adhesive substance that they excrete from their very pores.
Shadow Master: Shadow masters unlock their potential by being force to drink a strange potion as a child, driven insane by aforementioned potion, and then recovering with the help of their shadow master elders.
Shadow Warrior: Originally created by shadow masters as guards and protectors, they still guard and protect obsessively (despite being granted their freedom).
Shaman: They are all North American Indians who can cast magic by chanting and singing. They denote rank by sewing feathers onto their leather garments, and all shamans have descended from an initial 10 mother and father shamans.
Golden and Scarlet Tiger: I wonder if perhaps in my distracted mindset I imagined the properties of the tigers. So far as I understand it, they are martial artists dressed in tiger ears that become surrounded in fire when using their abilities. They perform basic chores and cooking because they don't need to sleep.
Mage Tiger: A tiger who learns magic instead of magic fire. They seem much more like mage warriors than the actual mage warriors...
Wereman: I'm not sure why they are called weremen as it just doesn't seem to make sense. Aside from that, they seem to be strange, modified men, much like Wolverine, but if instead of science, they were fiddled on with magic.
Winged Warrior: Natural hunters, they have powerful wings of feathers like steel. These can function as weapons as well. Apparently the most terrifying winged warriors are those that can become invisible.
Meta Note:
I thought I'd share this because it gives a better feel for the WoS. Most if not all of the descriptions of these "class/races" are based off of a character at 1st level (as in they have these powers at first level)...