Author Topic: 30 Days of Synnibarr  (Read 59030 times)

Moondog

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Re: 30 Days of Synnibarr
« Reply #30 on: April 24, 2011, 01:23:31 PM »
Stop it! Just stop debating this! You're enabling the McKraken's of the world!

These types of discussions are exactly how we got a book full of insta-death magic bags, weremen that bounce lasers back at each other like 7th-grade Earth Science prism experiments, and dwarves that, for some damned reason, can teleport.

You'll drive us all mad with this insane quest, Mckma! Doom! DOOOOOOOOM!

But he hasn't even mentioned the Midnight Sunstone Bazooka, which deals 1,400,000 or so LP worth of damage yet.
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Flawless P

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Re: 30 Days of Synnibarr
« Reply #31 on: April 24, 2011, 01:48:38 PM »
Further, while items are held in stasis (allowing you to store lit torches safely) creatures and magical effects are not, thus making Hold Person (which has a duration of only 1 round/caster level) and a Bag of Holding (which holds exactly 10 minutes of air for a Medium creature, 20 for a Small, and 5 for a Large) impossible to use as a clever murder method unless you're either such high level that your spell lasts for 100 rounds or you've abused metamagic to a similar degree.


Further, while items are held in stasis (allowing you to store lit torches safely) creatures and magical effects are not, thus making Hold Person (which has a duration of only 1 round/caster level) and a Bag of Holding (which holds exactly 10 minutes of air for a Medium creature, 20 for a Small, and 5 for a Large) impossible to use as a clever murder method unless you're either such high level that your spell lasts for 100 rounds or you've abused metamagic to a similar degree.


I think I misrepresented why hold person was important to the combo, it would just make it easier to put them inside said bag, not help them run out of air. Either way however if said person were a dwarf they could just teleport out of the bag because it MAKES PERFECT SENSE!!!

Why can't the Dwarves in Dwarf fortress teleport? I think that game needs an update to WoS rule sets.
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Moondog

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Re: 30 Days of Synnibarr
« Reply #32 on: April 24, 2011, 01:54:28 PM »
SYNNIBARR FORTRESS.

With eye-beam firing elephants.
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Flawless P

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Re: 30 Days of Synnibarr
« Reply #33 on: April 24, 2011, 02:08:45 PM »
With Winged eye-beam firing elephants.


yes GOOD GOOD
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clockworkjoe

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Re: 30 Days of Synnibarr
« Reply #34 on: April 24, 2011, 02:37:42 PM »
I would imagine that a Synnibarr Fortress game would simply result in near instant destruction of the planet after the game is started. Some crazy mutant or some other unbalanced NPC would cause some kind of apocalyptic event by casting a wereware spell on a werewman during the werestorm or some shit like that.

Moondog

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Re: 30 Days of Synnibarr
« Reply #35 on: April 24, 2011, 03:48:53 PM »
I would imagine that a Synnibarr Fortress game would simply result in near instant destruction of the planet after the game is started. Some crazy mutant or some other unbalanced NPC would cause some kind of apocalyptic event by casting a wereware spell on a werewman during the werestorm or some shit like that.

Something to be were of, to be sure.

Assuredly, you must be were-y of such occurances.
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Flawless P

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Re: 30 Days of Synnibarr
« Reply #36 on: April 24, 2011, 04:05:45 PM »
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>
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clockworkjoe

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Re: 30 Days of Synnibarr
« Reply #37 on: April 24, 2011, 05:32:31 PM »
I was not aware of that.

And a were we go!

crash2455

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Re: 30 Days of Synnibarr
« Reply #38 on: April 24, 2011, 05:41:30 PM »
With Winged eye-beam firing elephants.


yes GOOD GOOD

Basically any scary predator has wings and laser eyes. Also Polar Bears are 2/10 immortal.

Also why does nothing have fewer than 100 Hp?  I have a feeling combat will always require a calculator.

Moondog

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Re: 30 Days of Synnibarr
« Reply #39 on: April 24, 2011, 05:54:42 PM »
I was not aware of that.

And a were we go!

Were DO we come up with these things?
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Moondog

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Re: 30 Days of Synnibarr
« Reply #40 on: April 24, 2011, 08:04:48 PM »
With Winged eye-beam firing elephants.


yes GOOD GOOD

Basically any scary predator has wings and laser eyes. Also Polar Bears are 2/10 immortal.

Also why does nothing have fewer than 100 Hp?  I have a feeling combat will always require a calculator.

Because the average attack has damage in the high thousand ranges. More impressive ones (Midnight Sunstone Bazookas) deal millions of points of damage.

Armor works in 10ths. Essentially for every 10th, you divide the damage by 10, I think. It's not very elegant and it's overcomplicated, but it works.
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Mckma

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Re: 30 Days of Synnibarr
« Reply #41 on: April 24, 2011, 08:29:32 PM »
I have been bad.  I have not read the last two days.  I think I am going to end up 1 day behind.  I apologize...

Moondog

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Re: 30 Days of Synnibarr
« Reply #42 on: April 25, 2011, 02:56:56 PM »
I have been bad.  I have not read the last two days.  I think I am going to end up 1 day behind.  I apologize...

As penance you must open up a 'So you want to make a Synnibarr character thread' and walk volunteers through it.
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Setherick

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Re: 30 Days of Synnibarr
« Reply #43 on: April 25, 2011, 05:18:45 PM »
I have been bad.  I have not read the last two days.  I think I am going to end up 1 day behind.  I apologize...

As penance you must PROMISE NEVER TO open up a 'So you want to make a Synnibarr character thread' and walk volunteers through it.

Fixed that for you.
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Moondog

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Re: 30 Days of Synnibarr
« Reply #44 on: April 25, 2011, 05:36:03 PM »
Oh ho ho ho ho
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