Author Topic: Call of Cthulhu Drinking Game  (Read 19601 times)

Tadanori Oyama

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Re: Call of Cthulhu Drinking Game
« Reply #15 on: June 13, 2011, 06:59:00 PM »
The Keeper describes something as "crinoid"- Drink.

Anyone uses the phrase "bug hunt", particularly in relation to the nature of your current investigations- Drink.

An investigator forgets his cover ID during NPC interaction and accidentally gives out his character's real name- Drink.

A Delta Green agent forgets about his cover ID and gives an NPC his character's actual agency information- Drink twice.

The local Delta Green friendly is shifty and nervous- Drink.

The local friendly turns out to be a cultist- Drink.

The friendly who turned out to be a cultist somehow convinces your companions he's not really a cultist but under deep cover- Drink twice.

You and your friends get a hunting horror in your hotel room as a result of the above- Finish the bottle.

You ask for information and A-Cell doesn't give a shit- Drink.

The stuff you find in the nearby Green Box seems more dangerous than the actual investigation- Drink.

Salkovich

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Re: Call of Cthulhu Drinking Game
« Reply #16 on: June 13, 2011, 07:43:44 PM »
The investigators attempt to smash all of the evidence - take a drink.

The phrase "burn everything" gets uttered - take two drinks.

The investigators burn down a cultist mansion/base/lair - finish the bottle.
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Snake-Eyes

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Re: Call of Cthulhu Drinking Game
« Reply #17 on: June 21, 2011, 04:59:03 PM »
I think we've ran out of ideas for this.

GM doesn't know what he's doing - finish bottle to help you though the pain

Player asks Cody like questions (Whats this NPC name?, Can I fuck it?, etc) - finish bottle to help you though the pain and/or think of ideas
You've been sucked out of the airlock into the black. Roll all the dice on the table for damage.

clockworkjoe

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Re: Call of Cthulhu Drinking Game
« Reply #18 on: June 21, 2011, 06:49:16 PM »
player finds a clue - take a drink

player does not understand the significance of the clue - take a drink

players come up with a completely wrong and wild theory - take 2 drinks

the wrong theory is incorporated into the game by the GM - finish the bottle

Tadanori Oyama

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Re: Call of Cthulhu Drinking Game
« Reply #19 on: June 21, 2011, 08:56:05 PM »
You start the game with an attribute of 5 or lower- Take a drink.

You fail a SAN check by less than the amount you lost in your last SAN check- Take a drink.

You have to write a new skill onto your character sheet to put a check mark by it- Take a drink (in victory).

Kelkesh123

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Re: Call of Cthulhu Drinking Game
« Reply #20 on: July 06, 2011, 09:16:27 AM »
Party leaves you behind - drink

Player intentionally fucks with GM - drink

SHIELD Battlecruiser fights Cthulhu - finish the bottle, grab another, finish that too, then drive

Tom refuses alcohol, saying "I don't drink that stuff" - make him drink
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Snake-Eyes

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Re: Call of Cthulhu Drinking Game
« Reply #21 on: August 05, 2011, 02:53:11 PM »
I overlooked this on the DG site, but now we got more rules.
http://www.delta-green.com/humor/s8_game.html
You've been sucked out of the airlock into the black. Roll all the dice on the table for damage.