Author Topic: The New World - Backgrounds  (Read 3836 times)

mrlr

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The New World - Backgrounds
« on: August 01, 2011, 08:43:47 PM »
Hi everyone,

My DM wants to take a break from DMing after heroic tier is done.  He offered me the opportunity to take it up the reigns for a while.  They said they wanted to stay with D&D 4e, so I figured that I would try to run the New World for them, if only for a little bit.

One thing that I wanted to do, though, for this campaign is to write custom backgrounds for the offline Character Builder.  Someone wrote a program called CBLoader that allows you to add content to the (now defunct) offline builder. 

So I'm thinking of adding custom backgrounds for my players to take that add a bit more flavour to the world, while getting rid of the ones that are clearly broken from other sources (Scales of War's - Born Under a Bad Sign is an example).

I'd like some suggestions on what my players could take as Colonists to the new world.

Here are some I have so far:

Colonist - Entrepreneur:  +2 Diplomacy, +1 Initiative
Colonist - Scholar: +2 Arcana, +2 History
Colonist - Missionary: +2 Religion, +2 Diplomacy or Intimidate (Depending what type of missionary they would like to be.)
Colonist - Labourer: +2 to Athletics, +2 to Endurance

Please contribute, as I'm not sure mine are particularily interesting.

clockworkjoe

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Re: The New World - Backgrounds
« Reply #1 on: August 01, 2011, 11:50:34 PM »
Colonist - Stowaway - +2 bluff +2 stealth

Colonist - Witch Hunter +2 arcane +1 to hit vs. arcane users

Colonist - Explorer +2 Perception +2 survival


Dom

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Re: The New World - Backgrounds
« Reply #2 on: August 02, 2011, 12:15:04 AM »
Colonist- Impoverished Noble - +2 History, +2 Diplomacy

Colonist- Thieves Guild Spy - +2 Bluff, +2 Streetwise

Native - Gray Fang Tribesman - +2 Nature, +2 Endurance

Native - Black Raven Tribesman - +2 Arcana, +2  Religion