Author Topic: Starting Out: Wild Talents  (Read 22033 times)

Tadanori Oyama

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Re: Starting Out: Wild Talents
« Reply #15 on: August 29, 2011, 01:21:49 AM »
On it's face I'd say Useful since it doesn't stop incoming attacks, it achieves a specific goal. But you could build it as a Defense depending on how you build it. If you prevent falling damage by, say, negating kinetic force, then that works against attacks too.
« Last Edit: August 29, 2011, 01:23:33 AM by Tadanori Oyama »

clockworkjoe

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Re: Starting Out: Wild Talents
« Reply #16 on: August 29, 2011, 01:24:08 AM »
useful - defend is used to negate attacks.

SimonLucid

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Starting Out: Wild Talents
« Reply #17 on: August 29, 2011, 01:44:15 AM »
I thought it'd be useful but I just wanted to check
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Re: Starting Out: Wild Talents
« Reply #18 on: August 29, 2011, 08:00:26 AM »
I'd say a dud. Is not taking damage from a fall really worth points? How often is it even going to come up?
If you want a power, then make it immunity to impact damage.

beej

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Re: Starting Out: Wild Talents
« Reply #19 on: September 02, 2011, 12:13:07 AM »
WT doesn't need a battle map does it?  The APs make it sound more like its description.   Is this the case?
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clockworkjoe

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Re: Starting Out: Wild Talents
« Reply #20 on: September 02, 2011, 01:46:06 AM »
WT doesn't need a battle map does it?  The APs make it sound more like its description.   Is this the case?

unless you have like 15 or more combatants, no not really.

beej

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Re: Starting Out: Wild Talents
« Reply #21 on: September 12, 2011, 02:52:46 PM »
Yet another question.  I've been doing alot of research on Victorian London and I have a good handle on the background and what not, but I'm still struggling with the story.  I want to start out as fighting street gangs morph into fighting Deep Ones, Prussian were-assassins, Lich Napoleon and the evil capitalism monster that the East India Company.   The biggest hurdle I'm facing is I've never played superhero games.  Can anyone recommend campaign superhero books?  I'm looking what a superhero game/plot actually looks like.   

mahalo
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clockworkjoe

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Re: Starting Out: Wild Talents
« Reply #22 on: September 12, 2011, 03:28:42 PM »
You need The Kerberos Club

http://www.arcdream.com/zencart/index.php?main_page=product_info&cPath=5&products_id=7&zenid=f46990084d3169b1df0bc5d6648901c9

"The Kerberos Club" is a "Wild Talents" sourcebook for superheroic roleplaying in Victorian London. It includes a detailed history and thorough treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike.

beej

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Re: Starting Out: Wild Talents
« Reply #23 on: September 12, 2011, 03:42:29 PM »
I have Kerberos.  I mean something of the equivalent of Road Trip or keep on the Shadowfell.  A book that lays what a campaign might look like.
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clockworkjoe

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Re: Starting Out: Wild Talents
« Reply #24 on: September 12, 2011, 04:16:29 PM »
Ah. I can't think of any off the top of my head. Well, there's one for Godlike http://www.arcdream.com/zencart/index.php?main_page=product_info&cPath=4&products_id=40

but for straight up superhero games? I don't know.

beej

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Re: Starting Out: Wild Talents
« Reply #25 on: September 12, 2011, 07:41:30 PM »
Could you recommend any steampunk campaign books?  I figure after while there will be zepplins and steam powered robots given the proclivities of a few of my players.
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clockworkjoe

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Re: Starting Out: Wild Talents
« Reply #26 on: September 12, 2011, 11:18:24 PM »
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beej

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Re: Starting Out: Wild Talents
« Reply #27 on: September 24, 2011, 01:57:49 AM »
Ross, have you and Tom done an episode on running a superhero game?  I've been digging through old podcasts and I've found ones for running realistic games and mystery games, but not strictly superhero games.
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beej

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Re: Starting Out: Wild Talents
« Reply #28 on: September 30, 2011, 10:37:27 PM »
I've been flipping through the core WT book but I haven't found a lot about skill challenges.  Are there published examples of skill challenge or rules for skill challenge construction?
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clockworkjoe

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Re: Starting Out: Wild Talents
« Reply #29 on: September 30, 2011, 11:05:20 PM »
Kerberos Club has some examples - think of challenges as threats - they have dice pools that you have to reduce to 0 through skill checks and the like