It is important to note that with characters who have transformation powers you should be careful with this.
Might be kinda shooting myself in the foot with this one but if I want to use a 6hd transform power and dodge in the same round I can have a 3x10 transform set and a 2x10 dodge set.
I had this come up in a campaign where someone wanted to transform and punch someone and had a 5hd power. 2hd to transform and 2 shock and killing to the head.
Obviously faster enemies helps this alot but it's something to keep in mind.
Yup.
Also note for transformation people
If the power has Duration it needs to be tagged active but automatically goes on for the rest of the scene(or length of transformation)
Endless stuff is well just that at the next round whatever the regeneration speed etc it activates.
only Permanent instantly goes up with the activation of the power
You can split sets up of larger width though I don't know why you wouldn't want to do 4x10 Shock & Killing to the head
Speaking of which Wild Talents.
Flawless_P since your in this game don't read this
[spoiler]Your hunting down a guy who has shown the following powers
Super Strength(6d+2hd Body)
Armor that reduces damage(MAR), and is resistant to armor penetrating rounds(hardened)
rapidly heals but takes a minute to kick on(regenerates)
can take a huge beating(extra tough)
You have a gang of thugs and following gear.
10 guys who can shoot a pistol maybe at once tried to be cops or something(6d Threat pool, with + attack level, +1penetration. Every +3 thugs = +1d. Or use grenade at 5d)
10 guys good with something like a Uzi thugs with smarts and combat skills applied to there strengths(9d threat pool from auto-fire, with +1 attack level Every +4 thugs = +1d)
5 guys good with a machine gun like real good like former military(Soldier Stats minor changes such as explosives)
5 guys good with a rifle really good like former snipers or snipers in training basically specialists that should not have been allowed near a gun(Soldier with +15 points.)
3 guys with with a pill that makes them really strong, fast, etc. for 10 minutes. The Pill is expensive and unless your body can handle it deadly(200 point characters)
Some recently acquired explosives military[25 hand grenades, 10 Blocks of C4, 5 Clay-more Mines, 2 anti-tank rounds, a RPG with 7rounds] aerosol sprays of dangerous drugs, some designer toxins, all guys are equipped with some light LAR[1] armor with the better guys in LAR[2] stuff.
Gasoline. A armored van like the kinds that banks use. Several different cars. A school bus.
Places were you could draw him too
A damaged old renovated building. A burned out building missing the top 3 floors of 5. A old train-house. Attacking him at his job in the projects as a ditch-digger
The ability to offer to anyone that helps about $250. And those that are better trained and/or with the right gear up to $2,500 per person.
(Assume the pistols guys are 250, UZI are 250[500](if in good armor), the machine guns are 750[1000](if in good armor), rifles 1500, Pill poppers 2000[2500 with good armor]
You got about 15,000 to spend. And that you can only get 1 to 2 more Pill guys. These are the costs in getting more soldiers and hired guns, if that money is not put towards things like more explosives. This numbers stuff is all to represent limited resources the gang can put towards this guy)
Keeping in mind they don't know where he lives yet. They know what truck he drives and can potentially wait up to a week to act(after 48 to 72 hours the costs to get the hired guns will drop 25%, because of the most recent news on his attacks of a local gang)
The guy planning this assault out is not getting involved but he has these resources to put forward.
This hero is also noted to travel with
-A Scientist made of goo. Can heal fast
-Kollektiv some sort of shapeshifter thing with arm-blades, claws, whips etc. And can grow in size
-A heiress to a multi-million dollar fortune
-A magician with a floating magical tome, can summon lighting, teleport and things
[Depending on the parties actions the thugs will become aware of 1 other party member, and his ability to summon swords. Currently they only know he has some sort of protective ability, and can summon something to hurt people. They don't know he can make several tons of swords or that those swords can float around you acting as armor]
Currently the thug guys plan
2 Snipers fire on the guy.
Group of thugs throw grenades into ditch.
1 Soldier guy blasts with a RPG round
Have a Pill guy move in with a group of 2 soldiers.
If things go south another soldier in car rams super. UZI guys jump out and pump him in the ditch with more grenades, then bullets.
If this fails he loses all UZI, all basic thugs, potential 4 out of 5 soldiers, potentially up to 2 out of 5 snipers, and 1 Pill user
This guy want the hero dead.
He will probably do this attack in the next 36-to-96 hours
[/spoiler]