Hey guys we are about to start back up with WT on Monday with 500 pt. characters, and I need a little help with designing a new power. I'm calling it The Planar Access Code. Basically I wave my hand in the air and a magical access panel appears. I punch in a code that will open a gateway and allow myself and others to venture into the nexus hub between realms, so we can travel to other planes/dimensions. It will be a 2hd miracle but I'm having trouble with the extras. So far I think it will need radius and probably mass. It will cost willpower and have a delayed effect with an if/then to punch in the code, but it will probably be riddled with flaws as I try to cut it down to 1/die. Any suggestions?
Environment bound is a focus-only flaw, so unless Ross will rule otherwise dunno if that'll apply here. Here's my crack at it.
So You Want to be a Planeswalker 2hd
Useful - Group Planar Travel (2 point base)
Capacities: Mass - 10,000 lbs (Base 100 lbs, Booster x2)
Extras: -Variable Effect (Variable Planar Travel) +4 [6]
-Duration (Access Time) +2 [8]
-Booster x2 (10,000 lb capacity) +2 [10]
Flaws:-Willpower Cost (Paid when activating power) -2 [8]
-Exhausted (Activates only once per relevant scene) -3 [5]
-If/Then (Must know and punch in planar code) -1 [4]
-Go Last (Portal activates as very last action of round) -1 [3]
-Obvious (Shining white light, little psychic *ding* noise in everyone around's brain) -1 [2]
-Loopy (Martyr gets goofy until he passes a stability check - ONLY worth points if you have no wiggle or hard dice in Command or Stability) -1 [1]
OR
-Fragile (Power fails but can be reattempted if the Martyr suffers damage or a gobble die penalty) -1 [1]
Giving you a reliable way to jetset around the multiverse. Hope you like my version!