NEW ASSET AVAILABLE
You all know you must travel through the desert in the next leg of your journey. You can buy the following asset before the next adventure begins:
Desert Supplies:Bonus: Each unit of desert supplies (extra rations, desert clothing, camels, water etc) allows you to act without penalty in the desert. If you do not spend at least one unit of desert supplies, your company will lose qualities from the journey. You also need one unit of supplies to conduct business as normal. You may get additional units to attempt company actions or go on special missions in the desert.
So to summarize, if you don't buy at least 2 units, your company will suffer.
Each unit of supplies costs 1 raise. You may buy as many units as you wish - there is no cap, nor do they count against your cap on assets.
Market shares for Vo (Caleb) in adventure 2
ViceDemand: 20 raises.
NPC Competition: 18 raises among 5 NPC companies and Vo. Any newcomer will be attacked by criminals. Any defeated NPC company will be replaced after 1 adventure.
Requirements: Influence 1, Might 1, Treasury 1. Territory 1 in the underground kingdom. (Territory 2 will be necessary in the desert) Sovereignty helpful to keep followers from skimming profits.
Note: Any company that gets more than 3 raises per adventure will be punished by army officers. If the demand goes above 20, all vice businesses are punished. This punishment can be avoided or stopped with a successful side mission or asset usage.
List of NPC competitors
1. Red Tails gang
2. Black Knives gang
3. Sister Yan's cohorts
4. Demon-eaters gang
5. The Unspoken
Results: Vo did nothing to change the market and neither did the competitors. Vo gains 3 raises from Vice.
Crow Amulets (NEW MARKET)Demand: 5 raises
Competition: 2 NPC companies and Vo.
Requirements: None for this adventure but it will require territory 1 in the desert, and then will raise further as the army moves further west.
List of NPC competitors:
1. The Quartermaster
2.
Results: Vo did nothing different but 2 new competitors entered the market. The Quartermaster and Vo each get 2 raises and the third competitor gets 1.
Military Equipment: Requirement: All qualities must be at least 1.
Demand: 10 raises plus 2 from Vo's actions = 12 demand
NPC competition: 8 raises among 2 NPC companies.
Note: The army will only give raises equal to the average quality of a company unless there is an appropriate asset (contact in army officer, blood relative to an officer etc)
Special order: The army will have 1d20 worth of raises per adventure for special orders but this amount is kept secret. The selection process is secret as well.
List of NPC Competitors
1. The Quartermaster
2. The Unspoken
Results: Vo enters the market with her company but her average quality is 2 so she can only get 2 raises from the army. She will be eligible for bidding on special orders next adventure. The other NPC companies eat up the rest of the market.
Final results for Vo: 3 raises from vice, 2 from crow amulets, 2 from military equipment = 7 raises total.