I've been tossing around the idea of a World of Darkness game/campaign/chronicle/whateverfancyterm with Slenderman. I'm planning on using it more as a narrative force than a big beastie.
The idea would be the characters encounter Slenderman or something related to it, and become marked by its 'hunt'. This would then lead to the characters spending the rest of the sessions trying to delay their capture in some way. They'd likely spend time gathering information, talking with 'survivors' and the hunted, thwarting whatever is related to Slenderman, and maybe some things on the side (this is the World of Darkness after all).
While the motivations and abilities of Slenderman are nebulous, I've decided to set down some rules. This will allow the players to have an idea when they're in trouble or relatively safe. This will also give me some ideas for scenarios.
I've already decided to place Slenderman as one of the True Fae, as I want to stick to roots of folklore some have given it. This will also give the rules greater strength and reason. As a True Fae, this means Slenderman is going to be weak to Cold Iron and ruled by some kind of vice.
EDIT: This will also give me the excuse to toss in some stuff from Changeling as a way for captured characters to return.
As for his other rules and qualities:
- Slenderman capitalizes on the unreliability of human memory.
- The iconic association with fire, water, and the woods. Don't go in the woods!
- "Slenderwalking" -- Observation makes it hold still, but doesn't stop it from using powers and arms.
- Interference with recorded media and electronics. Our technology counters Slenderman preying on unreliable memory.
- Creating confusion and memory loss.
- Symbols do act as wards, but lose effectiveness and can be overcome.
I'd like some additional ideas, mostly to explain how the characters can keep running and not get snatched up instantly. Other interpretations of Slenderman would provide some good fuel as well; I could toss them in as red herrings.
And to open the topic up to things beyond Slenderman: what kind of rules have you created or encountered for the entities in your games?