So I was playing with this thing to test skills:
http://apopheniaevolved.com/content/kerberos_club_custom_skill_generatorJust testing the values and replicating variants of skills..and I noticed something wierd that I couldnt quite figure ot if its a function of the skill tree that I am missing or a glitch in the program.
So I was replicating this power to make some changes to it:
FLYING DRAGON STYLE ( 8 )
Power Tier: Extraordinary (-1 Refresh)
Leap, Strike, Dodge, Initiative [Physical]
Minor Snag (-1): Needs open space to fight effectively
with this style.
And when I did it in the order that was listed it kept on coming up as a Skill Value of 6.
I fiddled with it a bit more..and added the trappings in a different order..and then it came up as a 10.
So..that was even more confusing...
So I added them one by one watching the numbers more closely:
Set Leap (cost 1)
Add Strike (cost 6) : This makes sense so far.
Add Dodge (Cost 5): Wait what?
Is their a intersection the Kerberos Trappings that adding dodge causes that doesnt exist in this setting?
Additionally..when I follow the map..it comes out as 9
Leap (1)
Strike (6)
Dodge (
Init (phy) (10)
Min Snag (9)
Im trying to figure out where I am getting lost in the numbers..and if the custom skills generator is glitchy..because if it is..i might not be able to use it.
(alternatively..if my computer is for some reason scrambling the javascript...has happened)