So I think I've got the goal thing figured out, you pay for trappings not lines right? Anyway here are three I did, are they right? Did I miss any trappings they'd need? The clinic and the startup revolve around a healing vat the party stole in the first game.
Edit: So I added the milestones too.
Establish a New Ideal (30 pts, global tier, 8 milestones)
Wealth + Unusual, Security, Workspace, Transport, Information, Research, Networking, Minions + Unusual, Esteem
Milestones
-Branding, the team has to come up with a unified look/name/message
-Disaster relief, the team must respond to a natural disaster like situation, huge fire, bridge collapse etc. If they hired someone to keep a lookout for this they can get directions to the most photogenic heroics available.
-Inroads, the PCs need to establish trust and build relationships with local authorities up to the state level.
-Halting Evildoers, the team must publicly stop someone with powers mid-crime.
-Reach and grasp, the team must respond to a disaster or major super crime in another country. The authorities don't have to be happy but the outcome has to be good.
-Bloating, the team must add members, these new heroes must be reasonably popular or photogenic or fill some kind of publicity/security need.
-Not the last part? The team must publicly save the world. The saving needs to be believable and the threat needs to be imminent.
-Shake hands with, the team needs to get the blessing of or come to an Ideal like truce with the powers that be.
Get the Clinic up to Superspeed (10 pts, national tier, 6 milestones)
Examine, Information, Research, Treatment [physical], networking, guile
-Clean the basement in secret, the PCs have to move the massive healing vat into the clinic with nobody seeing
-Figure out how to turn it on, through research, favors or buying the PCs need the manual
-Retool, the PCs need to set up power for the vat and make it accessable.
-In high places, the PCs need to find ways to silence or make complicit any local players who might learn about their operation.
-And error, the PCs need to run trials of the machine to make sure it works. These might mean disposing of a few ratbominations.
-Restock, healing vats still need healing juice, the clinic can't make it but the Ideal built it somewhere, go hopefully find a renewable source.
Startup Dreams from Magic Machines (15 pts, national tier, 6 milestones)
Dismantle, Repair, Workspace, wealth, networking, esteem, convince, guile, research, information
-Find a base, not for raiding but for setting up your workshop.
-Find the value, the PCs have to figure out which elements of the healing vat can be stealth patented without tipping the feds off.
-Bring on the investors, the PCs must find some VC's or other sources of huge piles of cash
-Brand it, the product has to be explained to the FDA, the public, the investors...
-Secrets and, the product has to be distanced from base raiding
-Defend the patent, the PCs must protect their investment from rivals