Red Markets is ready to play. We are six sessions into the macro playtest, and I've got 115 pages of rules ready to go. Things are going well with the RPPR crew, and I’m psyched to run some games for fans. It looks like GenCon scheduling is solidifying, so here’s what I’m thinking:
I’m doing panel talks at 11am and 1pm Thursday, Friday, and Saturday at GenCon (please come!). I need to keep evenings free for the RPPR meet-up, the Posthuman Freelancer meeting, traditional Glancy game, and the off-chance I could convince some experienced designers to try it out. That means Red Markets playtests will start about 2:30 pm and end around 6:30 pm. That will give me time to leave the Crown Plaza, make it to an open play-space coordinated through GroupMe (I feel shitty selling tickets to an unfinished game, and tables might all be taken when we arrive somewhere), and run the game before shuttling off to wherever I need to be that evening. I could also run games Wednesday night (depending on when we get in), or after the RPPR meet up (depending on my GenCon endurance roll).
So Red Markets playtests will be unofficial games, played where space is available, from 2:30-6:30 Thurs-Sat. If you are attending the con and want a spot, let me know. I will offer space as available.
Meanwhile, in the future...
If you want to rules to playtest with your own group, I've been filing away every request. I know who you are if you've already told me. I have the “Playing Red Markets” rules done (well, ready to edit, at least), but I’m writing the GM section as we continue recording the RPPR campaign. Additionally, there are no scenarios written outside of my chicken-scratch notebooks. The full workings of a beta playtest won’t be done until I get the school-year wrapped up, but it will certainly be done before GenCon. So if you’re one of those noble souls and want to try the game with some rando’s at the con, you’ll have the ability to do so. Ross might also be running some after-hours Red Markets adventure, to make sure I’m selling a game and not me as a GM.
Fair warning for those looking to playtest at home: I am asking for some dedication. I don’t have time to parse the rules down into the condensed nuggets offered as betas by big studios, and I don’t want to delay the start of the KS any longer by trying to do so. Running the game will basically require reading 2/3rds of the book in a draft format, having your group make characters or copy pregens, and giving one or two example scenarios a shot. It’ll be a big packet for a playtest, bigger so if you’re group is beautiful enough to try one of the campaign modes.
That said, we've got a bitching character sheet done, along with a bunch of helpful handouts, cheat-sheets, manipulatives, and hard-won advice. I also want to see about distributing a preview AP to playtesters, so they can at least hear the game as I envision it as they parse the text. You should all be able to have fun with at least a session or two before something breaks, and I’m eager to get finished so I can hear everyone’s experiences. More on the closed RPPR forum beta as it develops.
Alright, that’s all. Let me know in the thread if you want A) to play at GenCon or B) copy of a future beta and haven’t messaged me yet.
Thanks!