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It is what my character would do.

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Jace911:
As has been said, negative character traits should never stop the game, they should provide conflict to make the game more interesting.

In the case of "I hate werewolves", if the GM puts the party in a situation of needing to work with a werewolf to get what they want a mature player does not go "well I hate werewolves so I KILL HIM". A mature player says "we can work with him, but my character won't like it one bit", which can lead to a discussion about why that character is so unwilling to trust werewolves. That discussion then leads to introspection and reflection, which is absolutely essential to character development.

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