Author Topic: X COM 2  (Read 32039 times)

PirateLawyer

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Re: X COM 2
« Reply #15 on: February 19, 2016, 04:18:24 PM »
I made 10 RPPR characters in this bin: https://drive.google.com/file/d/0B97KNyVQ3ai-UkNyTllxcWVDLUU/view?usp=sharing

So, what's the upload process then? I've not modded XCOM before.

clockworkjoe

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Re: X COM 2
« Reply #16 on: February 19, 2016, 04:31:22 PM »

HapexIndustries

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Re: X COM 2
« Reply #17 on: February 19, 2016, 06:17:17 PM »
Oh man, thanks for the soldier squad share, I'm seriously looking forward to this.

Couple things for anyone playing the game that I'd like to mention without any real spoilers:

Prioritize weapon and armor research, you can get the best stuff pretty early if you try.

The random Experimental Weapons can be pretty awesome.

The PSI powers are pretty goddamn OP in my opinion.

I suggest 2 Specialists in your A Team, 1 specced for Medical and the other for Hacking.  Hacking is ridiculously useful in the mid and late game, at least on normal difficulty.

And by far most importantly, GET THIS MOD:

Stop Wasting My Time
http://steamcommunity.com/sharedfiles/filedetails/?id=620600092

This little beauty removes a lot of the totally unnecessary pauses in the game and speeds up the movement of the Avenger on the Geoscape screen.  It also tweaks the soldier movement speed (increases by 10%) which may have in game effects but I've yet to see them.  This mod almost makes up for how terribly optimized the game is and is a step in the right direction for the game in general; it does not, however, fix ALL the ridiculous pauses, especially the painful ones from hacking.

Darnus

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Re: X COM 2
« Reply #18 on: February 19, 2016, 06:44:34 PM »
here's a really high quality accessory pack:
https://steamcommunity.com/sharedfiles/filedetails/?id=618977388

A lot of these are quite good. I like the g36 rifle pack too:
https://steamcommunity.com/sharedfiles/filedetails/?id=627913136

Anyone know anything like an XCOM RPG? I've always wanted to do one, but the research/lethality [two of the game's selling points, in my opinion] are kinda tough to do.

PirateLawyer

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Re: X COM 2
« Reply #19 on: February 19, 2016, 06:54:32 PM »
Use this article http://www.pcgamer.com/how-to-share-and-import-custom-xcom-2-soldiers/

Ok thanks will do. Now to translate some of this to my Apple laptop rather than a Windows machine ...

Vonrosen

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Re: X COM 2
« Reply #20 on: February 26, 2016, 10:46:08 PM »
You could always use GURPS. It models the lethality pretty well, even when we went gonzo and blended XCOM with Black Ops (the setting).