Author Topic: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!  (Read 51218 times)

Jace911

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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #15 on: April 29, 2016, 06:38:46 PM »


New episode of God's Teeth comes out after half a year and suddenly I am Delta Green trash again.

"Old Forgotten Things" and "Killing Time" are the two scenarios I've already run for my group, and when we get back to DG (Currently running Star Wars, then revisiting Red Markets for the Kickstarter) they'll get to experience the rest. They'll be my first attempts at running my own original scenarios for DG rather than adopting and modifying published ones.
« Last Edit: April 29, 2016, 06:44:17 PM by Jace911 »

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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #16 on: April 29, 2016, 09:52:05 PM »
Jawesome! I have an idea or two for a one shot or two part game but I don't want to spoil it...

MrWiggles

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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #17 on: April 30, 2016, 01:01:15 AM »
I'm going to run a Venture Bros game with Delta Green. Just need to figure out how to handle, super science within the system. Maybe it'll cost power points or something. Not sure.

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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #18 on: April 30, 2016, 04:24:08 AM »
So I just finished reading the Apocalypse Codex by Charles Stross.  And without spoiling anything for anyone.  If you are looking for a frame for a Delta Green campaign then this novel is it.  As I read it I kept thinking, "what would Ross and Caleb do". 
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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #19 on: May 03, 2016, 11:42:28 PM »


New episode of God's Teeth comes out after half a year and suddenly I am Delta Green trash again.

"Old Forgotten Things" and "Killing Time" are the two scenarios I've already run for my group, and when we get back to DG (Currently running Star Wars, then revisiting Red Markets for the Kickstarter) they'll get to experience the rest. They'll be my first attempts at running my own original scenarios for DG rather than adopting and modifying published ones.

That's a beautiful drive you got there.

I've settled on FOR STARTERS running a solo or two man game about a Friendly(ies). Least if i can get my podcast mates to go along with it :)

A DG agent who goes by Frank calls in a favor to a friendly. He is tasked with retrieving a canister from a temporary locker. He has to break into it before the opposition gets it. Then he must make the long 8 hour drive to his destination. But something is wrong. He's not alone in the car. Someone begins talking to him. Someone able to look into his mind and read his very thoughts. Somehow he picked up a Hitchhiker. And  he doesn't know how or who it is.

 The canister is a smooth cylinder and bears strange markings. A printed label lists a serial number. He's been told not to look inside. But if he did he'd know it was a human brain (extracted by the Mi Go.) The victim was a DG agent, and he knew too much to let him die, but he knows too much for him to fall into the hands of the Opposition. He was also experimented on, or exposed to the Dreamlands, which is what has allowed him to astral project and communicate with the driver. The opposition is either a Majestic 12 agent or Pieces, depending on what era i base it in. they will provide the clearest threat, trying to gun down the PC and take the canister. But the "hitchhiker" as it were is far more dangerous to his psyche.

I'd call it either the "Hitchhiker" or "Third Man Factor".

After this I may start with some of the old scenarios, since i've never run DG before and none of my gamer friends have played it either, I can delve back deep into the depths of DG history and run whatever I want. I want to do Convergence, and eventually a night floors. I just want to find a way to... make them all connected. Classic Cosmic Procedural Horror Cop show. :)
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trinite

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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #20 on: May 05, 2016, 12:27:57 AM »
I'm thinking I may actually run one of my Civil War Cthulhu scenarios using an adaptation of the Delta Green system. It'll be about a group of agents commissioned by President Lincoln to investigate strange problems with the Gettysburg National Cemetery.
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clockworkjoe

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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #21 on: May 05, 2016, 02:30:36 AM »
I'm thinking I may actually run one of my Civil War Cthulhu scenarios using an adaptation of the Delta Green system. It'll be about a group of agents commissioned by President Lincoln to investigate strange problems with the Gettysburg National Cemetery.

The core DG system is OGL so you could write an entire game on that premise.

Zombieneighbours

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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #22 on: May 05, 2016, 05:39:14 AM »
I am probably going to start of with a scenario I am calling Hard Crypto.

It will start with the discovery of the disappearance of the entire core research team of a tech start up mostly taking its  funding from Darpa.

It is basically a Boston Dynamics style company, but working on quantum computing and quantum cryptography.

The whole core research team have disappeared over a weekend, and the labs are in a state. Reams and reams of writing on the walls, signs of violence, but no bodies.

DG get involved when the FBI investigators who are the first set of investigators, start to have panic attacks, and witness hauntings.

As DG investigate, they start to discover that the mathematician and computer scientists had become increasingly obsessed with privacy in their private lives and compartmentalization in their work. They find evidence that one of the team, Bret Witham, had quite the group a week before the disappearance. Through leg work, they find him living rough, obsessively shunning human company, having gone to great lengths to destroy his own documentation. He has cut of his own finger prints and facially scared himself.

With information from Witham's personal notes, they discover that the group was using material from a grimoire and that the researchers have sequestered themselves in perfectly isolated little pocket dimensions, away from observation, free from predestination.
 

Sort of the DG version of Solid Geometry.
« Last Edit: May 05, 2016, 05:50:36 AM by Zombieneighbours »

wilzuma

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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #23 on: May 05, 2016, 08:52:32 AM »
I am probably going to start of with a scenario I am calling Hard Crypto.

It will start with the discovery of the disappearance of the entire core research team of a tech start up mostly taking its  funding from Darpa.

It is basically a Boston Dynamics style company, but working on quantum computing and quantum cryptography.

The whole core research team have disappeared over a weekend, and the labs are in a state. Reams and reams of writing on the walls, signs of violence, but no bodies.

DG get involved when the FBI investigators who are the first set of investigators, start to have panic attacks, and witness hauntings.

As DG investigate, they start to discover that the mathematician and computer scientists had become increasingly obsessed with privacy in their private lives and compartmentalization in their work. They find evidence that one of the team, Bret Witham, had quite the group a week before the disappearance. Through leg work, they find him living rough, obsessively shunning human company, having gone to great lengths to destroy his own documentation. He has cut of his own finger prints and facially scared himself.

With information from Witham's personal notes, they discover that the group was using material from a grimoire and that the researchers have sequestered themselves in perfectly isolated little pocket dimensions, away from observation, free from predestination.
 

Sort of the DG version of Solid Geometry.

That is an awesome scenario. I love that the team is missing because of their own willful paranoid need to keep corporate secrets safe. I am wondering is it a vague paranoia or is someone actually trying to steal their research through either conventional or supernatural means.

I also like how it leaves the possibility that the researchers are just... going through the motions. this insane bit of hypergeometry and occult magic they pulled off and has them working tirelessly in a pocket dimension isn't... evil. it's just the extreme solution to a corporate problem these engineers implemented. It would be interesting if what they are working on is completely normal. Not tainted by the mythos. They have every intention of returning once their work is done, but as every DG agent knows, you don't just... come back from this. It could leave them with a very very hard choice.

Keep up the good work. You should post how the game turns out.
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Twisting H

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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #24 on: May 05, 2016, 07:23:08 PM »
I am probably going to start of with a scenario I am calling Hard Crypto.

It will start with the discovery of the disappearance of the entire core research team of a tech start up mostly taking its  funding from Darpa.

It is basically a Boston Dynamics style company, but working on quantum computing and quantum cryptography.

The whole core research team have disappeared over a weekend, and the labs are in a state. Reams and reams of writing on the walls, signs of violence, but no bodies.

DG get involved when the FBI investigators who are the first set of investigators, start to have panic attacks, and witness hauntings.

As DG investigate, they start to discover that the mathematician and computer scientists had become increasingly obsessed with privacy in their private lives and compartmentalization in their work. They find evidence that one of the team, Bret Witham, had quite the group a week before the disappearance. Through leg work, they find him living rough, obsessively shunning human company, having gone to great lengths to destroy his own documentation. He has cut of his own finger prints and facially scared himself.

With information from Witham's personal notes, they discover that the group was using material from a grimoire and that the researchers have sequestered themselves in perfectly isolated little pocket dimensions, away from observation, free from predestination.
 

Sort of the DG version of Solid Geometry.

That is an awesome scenario. I love that the team is missing because of their own willful paranoid need to keep corporate secrets safe. I am wondering is it a vague paranoia or is someone actually trying to steal their research through either conventional or supernatural means.

I also like how it leaves the possibility that the researchers are just... going through the motions. this insane bit of hypergeometry and occult magic they pulled off and has them working tirelessly in a pocket dimension isn't... evil. it's just the extreme solution to a corporate problem these engineers implemented. It would be interesting if what they are working on is completely normal. Not tainted by the mythos. They have every intention of returning once their work is done, but as every DG agent knows, you don't just... come back from this. It could leave them with a very very hard choice.

Keep up the good work. You should post how the game turns out.

These are awesome posts. Really cool concept Zombieneighbours

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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #25 on: May 06, 2016, 04:45:27 AM »
So that was my first Program scenario.

This is my first Group scenario. 'Going underground'

Alyssa Freemont was a friendly.  She got dragged in during the last days of the conspiracy during weird events in NYC and the UN, while she was a low level civil servant.

After 9/11 her stock has rose in the US Diplomatic corp, to the point where she was instrumental in TTIP negotiations.

The Programming never learned about her, but the Group has long memories.

A week ago she was murdered in London while attending an important but low key TTIP negotiation. She had been out drinking with contacts in the British financial services industry, when a group of violent protestors in Mr Punch masks stormed into the pub, dragged her into the street and beat her to death with baseball bats.

The next morning, a Group member checking a email dead drop finds a message from her in the clear. "I have seen, and it is terrible to behold."

A couple of Group members have travel to London, to find white hall and the city a green zone, violet protest in the streets, politicians being burned in effigy and madness in the air.

Freemont's flat is filled with pictures of underground stations and homeless people. Their are signs of an absent lover and reams of anarcho-socialist philosophy books.

Meanwhile, Mr Punch strikes again, killing a Tory MP, calling for the Queen to abdicate. The MET raid Green Party HQ and the homes and offices of dozens of Centre left pressure groups.

All the while the protests continue late into the winter evenings.

Can the Agents find Mr.Punch before Judgement comes to London? What is Mr. Punch's obsession with monarchy about? Why does the city itself seem to turn against the Agents? And most importantly of all, why does it seem that everywhere they go, Alyssa seems to have gone before.

Mash up of Punch and Judy Shows, British Politics, Fight Club and the Hastur Mythos.
« Last Edit: May 06, 2016, 05:02:17 AM by Zombieneighbours »

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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #26 on: May 06, 2016, 05:14:25 AM »
Campaign Frame: Broken Promises and False Hopes.

My campaign is going to have two sides to it. One focusing on the Group and the other focusing on the Program.

Scenarios focusing on the the Group are all about historic land mine. Friendlies the conspiracy failed or hungnout to dry,  bad decisions DG made in the past, and ways that moral bankrupt choices of the Groups past come back to haunt them I am going to include lover in the Ice in this side of the campaign. The Program side is about how humanity is making a whole new and terrible set of mistakes as our technologies and science push ever more up against the unnatural.
« Last Edit: May 06, 2016, 05:29:42 AM by Zombieneighbours »

Zombieneighbours

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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #27 on: May 06, 2016, 05:20:39 AM »
Thanks guys for the kind words. Would you be interested in reading about more Ideas as they come?

wilzuma

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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #28 on: May 06, 2016, 07:55:27 PM »
Thanks guys for the kind words. Would you be interested in reading about more Ideas as they come?

Yes!
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Re: Watcha gonna do? Delta Green: Agent's Handbook is coming for you!
« Reply #29 on: May 06, 2016, 08:03:00 PM »
I'm thinking I may actually run one of my Civil War Cthulhu scenarios using an adaptation of the Delta Green system. It'll be about a group of agents commissioned by President Lincoln to investigate strange problems with the Gettysburg National Cemetery.

I am finally getting around to General Order 11! Haven't finished, but oh man! The history mixed with Horror, slow burning subtle tension is Glancy-Worthy man. Glancy. Worthy.
Great Job.

Also, this is an awesome setting idea. Reminds me of the Amazing Screw On Head, only not silly. I think from listening Trail would Work pretty well for that scenario as well.
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