So, I demo'd the game for a bunch of new players on Saturday and it went well. Here's what I had:
1) Pre-written enclave; ~1 handwritten A4 page (Freedom Lodge, a Montanan ski resort that was taken over by a survivalist militia early in the Crash)
2) 7 pre-gen characters (Always have more pre-gens than you need, so players have better choices. Also, it forced me to learn character creation.)
3) 2-3 blank character sheets (In case of snowflakes)
4) Printout of the "in-setting terminology" and "basic game terms" sheets of the rulebook.
5) Printout of the combat cheatsheet.
6) Three jobs, each ~1 A4 sheet (both sides, handwritten, including legs) for job info, then an extra sheet for job site map (printed off blueprints from Google searches).
7) The Negotiation sheet.
![Cool 8)](https://slangdesign.com/forums/Smileys/default/cool.gif)
Dice.
That was plenty for a 4-hour session that went very well and got super-positive feedback from the players. The reason I went with THREE pre-written jobs instead of one was because I feel like the "hmm, is this job worth the risk?" aspect of the game is a pretty key part to the experience, as well as the idea that jobs you DON'T take are just as important as jobs you DO. Also, the book does a good job of making mission creation quick and organic-feeling, so going through it multiple times helped me learn the system better.
For reference the missions were: a Closure job for the owner of a copper mine with an escaped Latent slave [Complication: the Latent was winged by a guard while escaping and bled to death on the run; his Vector found an enclave and caused an outbreak]; a Grab job for an Archivist stealing the original film reels of a seminal zombie movie from the director's house [Complication: there was a bounty on the director's head because he was a key contributor to the Romero Effect and Raiders crash the ranch house looking to collect]; and finally, research assistance work for a zoologist, tagging and releasing Casualties to map herd movements [Complication: the zombie cluster the scientist identified as her research targets were the "lawn gnome" security system of a bunch of squatters hiding in the strip mall opposite].