Author Topic: Grimtooth's traps  (Read 13682 times)

Wooberman

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Grimtooth's traps
« on: July 16, 2009, 06:03:37 AM »
http://www.scribd.com/doc/2567537/Grimtooths-Traps

Has anyone ever used anything from this beautifully sadistic book or even heard of it.
I've only ever been able to implement any during the odd LARP i.e. the helmet that is lined with poisoned spikes slightly shorter than the padding inside, or the foot sized pit trap with downward pointing spikes lining the walls.

Has anyone here used them in a game before?

Maze

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Re: Grimtooth's traps
« Reply #1 on: July 16, 2009, 10:00:34 AM »
God no, I think the traps are funny, but other than for comedic value, I would never ever use those. My players wouldn't take well to opening a door, all dying, then hearing me explain in details the manner in which they die from an intricate trap.

Tissue

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Re: Grimtooth's traps
« Reply #2 on: July 16, 2009, 03:42:17 PM »
i pretty much stick to spikes and opening (you open the chest/door/zipper and take x amount of damage) traps.  I figure it's easier for me and less annoying for my pcs
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clockworkjoe

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Re: Grimtooth's traps
« Reply #3 on: July 16, 2009, 04:19:24 PM »
I've used some.  I can only remember a ladder that works fine when you climb down but when you climb up, the rungs pull out half way up and then the ladder bends 90 degrees so you fall back down.

JonHook

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Re: Grimtooth's traps
« Reply #4 on: July 16, 2009, 05:07:14 PM »
I loved that book!

Wooberman, do you have a pdf copy you can send me? It's kind of a hassle to access that online doc.
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Maze

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Re: Grimtooth's traps
« Reply #5 on: July 16, 2009, 05:08:39 PM »
i pretty much stick to spikes and opening (you open the chest/door/zipper and take x amount of damage) traps.  I figure it's easier for me and less annoying for my pcs

As you unhook her bra, a needle springs out and stings your finger. Roll your fortitude.

Wooberman

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Re: Grimtooth's traps
« Reply #6 on: July 16, 2009, 06:19:28 PM »
God no, I think the traps are funny, but other than for comedic value, I would never ever use those. My players wouldn't take well to opening a door, all dying, then hearing me explain in details the manner in which they die from an intricate trap.

Don't worry i haven't actually used any of the fatal traps, just the debilitating or crafty annoying ones. Plus they'd have to be placed by an equally super genius level npc.
Although i did once add during one 3.5 Dnd session the party stumbling into the 'Delvermatic dicer and malingerer trap' after it had been sprung but not reset, leaving most of the party thinking there would be more traps like that on the way and searching for traps a total of 6 times in one room (a personal record) after wading through the remnants of the previous party that happened to spring it.

Tissue

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Re: Grimtooth's traps
« Reply #7 on: July 17, 2009, 08:41:01 AM »
i pretty much stick to spikes and opening (you open the chest/door/zipper and take x amount of damage) traps.  I figure it's easier for me and less annoying for my pcs
As you unhook her bra, a needle springs out and stings your finger. Roll your fortitude.



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