Author Topic: OLD SCHOOL DUNGEON CRAWL  (Read 375033 times)

clockworkjoe

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OLD SCHOOL DUNGEON CRAWL
« on: September 22, 2009, 11:25:37 PM »
http://jachilli.squarespace.com/blog/2009/9/22/life-at-first-level.html

LEVEL ONE

ALL CHARACTERS START WITH 1 HIT POINT PLUS CON BONUS

ROLL STR DEX CON INT WIS CHA IN THAT ORDER - 3D6 FOR EACH - NO REROLLS OR OTHER BULLSHIT

USE 3RD ED. STAT MODIFIERS FOR BONUSES 

CLASSES ARE FIGHTING MAN, WIZARD, ELF, DWARF, THIEF AND CLERIC

POST CHARACTERS THEN ACTIONS

IF YOU DIE MAKE A NEW CHARACTER AND POST AGAIN

YOU START WITH NO EQUIPMENT EXCEPT A DAGGER AND A SLING OR AN AXE OR A SWORD OR A MACE

~~~
The Game Begins

You are in a 10 by 10 dungeon room. The stone walls smell of mould and death. An orc stares at you. It holds a spear and behind it is a pie. There is a door past the pie to the north or you can flee into the tunnel to the south.



clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #1 on: September 22, 2009, 11:27:38 PM »
GO GO GO

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #2 on: September 22, 2009, 11:39:14 PM »
STR:
Rolling 3d6:
(2+1+3): Total = 6

DEX:
Rolling 3d6:
(3+5+6): Total = 14

CON:
Rolling 3d6:
(1+5+1): Total = 7

INT:
Rolling 3d6:
(3+3+4): Total = 10

WIS:
Rolling 3d6:
(4+4+3): Total = 11

CHA:
Rolling 3d6:
(6+3+4): Total = 13

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #3 on: September 22, 2009, 11:45:22 PM »
Name: Pakos
Class: Thief

STR: 6 (-2)
DEX:14 (+2)
CON:7 (-2)
INT:10 (+0)
WIS:11 (+0)
CHA:13 (+1)

Pakos will attempt to argue with the GM that he was sneaking all along.

Tadanori Oyama

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #4 on: September 22, 2009, 11:52:10 PM »
Strength
Rolling 3d6:
(1+4+6): Total = 11

Dexterity
Rolling 3d6:
(4+5+1): Total = 10

Constituion
Rolling 3d6:
(2+1+3): Total = 6

Intellegence
Rolling 3d6:
(2+5+6): Total = 13

Wisdom
Rolling 3d6:
(5+4+5): Total = 14

Charisma
Rolling 3d6:
(4+3+4): Total = 11

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #5 on: September 22, 2009, 11:55:08 PM »
The orc attempts to notice Pakos!

Rolling 1d20:
(1): Total = 1

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #6 on: September 22, 2009, 11:55:28 PM »
FUCK

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #7 on: September 22, 2009, 11:55:57 PM »
The orc fails to notice Pakos! WHAT DOES THE THIEF DO NOW?????

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #8 on: September 22, 2009, 11:57:00 PM »
Name: Shakespeare
Class: Cleric

Str- 11 (+0)
Dex- 10 (+0)
Con- 6 (-2)
Int- 13 (+1)
Wis- 14 (+2)
Cha- 11 (+0)


Shakespeare casts Light a rock so that he can see the orc with the spear and then flees to the south without rolling to try and notice the orc.

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #9 on: September 23, 2009, 12:06:23 AM »
The orc is dazed by the light for a moment and then sees the hated human! When Shakespeare runs away, the orc yells and considers throwing his spear but decides that would be too much work.

Shakespeare soon finds himself in the village! A terrible village filled with terrible peasants. A shameful place. There is an inn, a blacksmith and a portal to hell visible here, along with the forest in the distance and a river next to it.

Tadanori Oyama

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #10 on: September 23, 2009, 12:21:34 AM »
Shakespeare goes to the river and throws his light rock into it to appease any wrathful river gods before continuing.

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #11 on: September 23, 2009, 12:41:23 AM »
RANDOM ENCOUNTER TIME

Rolling 1d100:
(71): Total = 71


Rolling 1d20:
(13): Total = 13

Tadanori Oyama

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #12 on: September 23, 2009, 12:45:22 AM »
Rolling 2d47:
(2+26): Total = 28

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #13 on: September 23, 2009, 12:47:50 AM »
You encounter Rolling 1d4:
(2): Total = 2
giant snakes with human heads. They or it pops out of the water, looking at you.

One near you asks "I am curious as to why you would throw a glowing rock in this river. Please explain yourself."

protrip: water nagas gotta have lots of treasure

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #14 on: September 23, 2009, 12:51:56 AM »
Shakespeare attempts to recall of talking snakes grant wishes.

Rolling 1d20+1:
(5)+1: Total = 6