Murkin knows that the pilgrim is telling the truth.
Hairy Fapper heads towards the city and its famous orc orphanage, which is 3 hexes to the north.
Renay gains a level 0 orc orphan henchman/torch bearer.
Kelgar wanders south alone and is swarmed by a dozen hungry wolves. He needs to roll a 18 or better to escape the wolves by himself.
If someone wants to risk his life to try to save the donkey, feel free.
OTHERWISE
HEX 3 - towards FERUG THE RED DRAGON - THE NEXT DAY
Those continuing to the east find a well traveled road. There is a merchant caravan, filled with luxury goods but lightly guard with only 5 human soldiers and 3 merchants. They are neutral towards the party.
HEX NORTH 1 - TO THE CITY
Those heading north find it a desolate wasteland in this hex. As it grows dark, the party sees some ruins nearby - the burned out hulk of an inn. Does the group make camp in the ruins or camp under the stars? The weather is miserable but not unbearably cold.