Author Topic: OLD SCHOOL DUNGEON CRAWL  (Read 376675 times)

ArtfulShrapnel

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #675 on: October 07, 2009, 09:19:32 PM »
Murkin

(OOC: Sorry guys, got dragged away to a last minute business trip to Alabama. Where the hotel had NO WI-FI. What the fuck is that shit? DENNY's has wi-fi and the Sheraton can't manage it?)

He buys a rope, a sword (rapier), a set of leather armor, five throwing knives, a couple week's rations, wineskins and a waterskin. Additionally he buys a horse to carry his lazy self.

Finally catching up to the party after an overlong shopping trip in the village (He will bribe the troll with whatever is handy. Or buy him a cow or whatever, just tell me how many gold pieces it costs).

Seeing their feeble attempts to coax the orphans onto the floating disc (for he can identify orphans at sight, being an Adventurer) Murkin chimes in with a more helpful lie.

"Lie not to these poor orphan children, Hairy. The candy is with me on the shore. I was just off fetching it for you."

Tell A FibRolling 1d20:
(8): Total = 8

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #676 on: October 07, 2009, 09:56:05 PM »
Hairy Fapper and Five God

"Ah, hell, this isn't working. Time for a new tactic." Hairy says to the group.

"Get the hell on the damn disc or I'll send my friend out there to get you!"

Intimidate
Rolling 1d20:
(13): Total = 13
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Murph

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #677 on: October 07, 2009, 10:09:42 PM »
Renay

Renay is suspicious of these orphans.  Why would they assault the donkey?  Renay uses his insight to understand the motivation of the orphans

Rolling 1d20:
(6): Total = 6


Also he looks to see if any of them are packing knivies or something

Rolling 1d20:
(3): Total = 3


Murph

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #678 on: October 07, 2009, 10:10:53 PM »
Renay

"Shit, that orphan has a knife!!!"

Renay looks for a rock to throw at the killer orphans.

Rock looking roll
Rolling 1d20:
(17): Total = 17

Murph

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #679 on: October 07, 2009, 10:12:56 PM »
Renay

If 17 is good enough to find a rock, Renay will target an orphan.

Rock throwing (Renay does not live in a glass house)
Rolling 1d20:
(3): Total = 3

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #680 on: October 07, 2009, 11:00:01 PM »
Atilla Redcap 70,045/140,000

Atilla pulls the cat carcus out of his cloak and starts to prepare it for roasting over the fire. Atilla keeps the skin to make into a hat later.

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #681 on: October 07, 2009, 11:55:47 PM »
Atilla Redcap 70,045/140,000

Atilla pulls the cat carcus out of his cloak and starts to prepare it for roasting over the fire. Atilla keeps the skin to make into a hat later.

I completely forgot you kept that cat. That's funny as hell.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #682 on: October 08, 2009, 01:33:03 AM »
Kelgar the donkey swims away from the wagon towards the shore! He gets within 10 feet of the shore. Unfortunately, he fails to dislodge the poor orphan in time and passes out.

The hapless orphan continues to cling to the currently drowning donkey as it is swept downstream. Kelgar will surely die unless the other players save the ass.

The other orphans begin to peek out of the wagon, almost setting foot on the disc when they see someone throwing rocks at them from the shore. They hide back in the wagon terrified.

The pilgrim yells out "There are trees nearby! Someone could tie a rope to the tree and swim out there or make a bridge or SOMETHING!"

omg critical thinking time

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #683 on: October 08, 2009, 01:37:41 AM »
Kelgar

"HEEE!!!..........................................................."

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #684 on: October 08, 2009, 02:09:27 AM »
Well ugnis13 gets my vote for best roleplaying

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #685 on: October 08, 2009, 05:58:06 AM »
I too have been enjoying his ass.

Murph

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #686 on: October 08, 2009, 07:03:58 AM »
I see the donkey, but I do not see the sack of grain or the tiger.

Murph

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #687 on: October 08, 2009, 01:00:31 PM »
Renay

Renay sees the donkey floating down the stream.  If he could just get ahold of it, things would be ok, he just knows it's.  Renay looks along the bank, for a tall slender tree that will bend under his wieght and won't break.  He wants to climb to the very top, so that the tree will bend downward, over the river, so he can reach in an grab the donkey.  The he can use the tree to pull himself and the donkey to shore.  Also he'd like it if someone could hold the tree because they are very shakey when being climbed.

Renay rolls some tree finding skill
Rolling 1d20:
(11): Total = 11



Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #688 on: October 08, 2009, 01:15:36 PM »
Back in the camp

Harper dreams of angels playing various instruments while fornicating at the rhythm of their music.

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #689 on: October 08, 2009, 05:44:20 PM »
Renay finds a suitable tree! Renay can either attempt to save the ass by himself or another PC can join in to help out.