Author Topic: OLD SCHOOL DUNGEON CRAWL  (Read 382372 times)

Boyos

  • President of the Apparatus of Kwalish fan club
  • *****
  • Posts: 1618
    • View Profile
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #720 on: October 13, 2009, 01:34:56 AM »
Atilla Redcap 70,045/140,000

Atilla lands his blow.

Rolling 1d8:
(5): Total = 5

Maze

  • Global Moderator
  • Oregon Trail 13 Superstar
  • *****
  • Posts: 665
  • Azathoth Janitorial Services
    • View Profile
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #721 on: October 13, 2009, 01:32:49 PM »
Harper
Harper wakes up.

My god, there's a donkey in need of help.

I run up to the fight and pull out my harp.

"When in need for a donkey,
don't call for a monkey.
For this one bad ass,
you don't want to sass.
With the strength of a truck,
your skull he will fuck."

<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 1d20: <div style="background-color: #919191;">(12): Total = 12 </div>

Setherick

  • Administrator
  • Cosmic Horror: 1d10/1d100 SAN loss
  • *****
  • Posts: 2583
  • Economies of Scale
    • View Profile
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #722 on: October 13, 2009, 01:37:42 PM »
Hairy and Five God

Hairy doesn't know that Ross is running this game and how bad of a move he is about to make, but he suggests spending the night in the ruins because it may be safer and warmer.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Murph

  • I am worth 100 points in GURPS...ladies
  • ***
  • Posts: 249
    • View Profile
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #723 on: October 13, 2009, 02:40:19 PM »
Renay and unnamed Orc torchbearer

Renay walks along with his torch bearer, whom does not have a torch because Renay didn't buy one yet.  Renay finds two large sticks on the ground, and gives on to the orc.
"I knew an Orc once.  His name was Hurcalot  So we don't get confused, your name is now Hurcalot"

Renay and Hurcalot
500/????

Renay and Hurcalot encounter the neutral merchants.  Renay recalls that true neutral aligned people strive for balance in all things (see the alignment section where the Druid switches sides to keep it equal)  Since there are only Renay and seven people in the merchant caravan, at least two of the caravan should join Renay on his quest to slay the dragon.  Renay explains to the merchants how they are currently not acting in their alignment and the corrective action needed to rectify the situation so they do not take an exp penalty.

Explaining alignments to the merchants
Rolling 1d20:
(17): Total = 17
 

clockworkjoe

  • BUY MY BOOK
  • Administrator
  • Extreme XP CEO
  • *****
  • Posts: 6517
    • View Profile
    • BUY MY BOOK
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #724 on: October 14, 2009, 12:21:15 AM »
Harper's music distracts many of the wolves! Enough that a gap forms in the circle around Kelgar the donkey! Kelgar needs a 6 or better to escape! If he fails, he will take 3 bite attacks from the wolves.

Redcap is attacked by four wolves!

Rolling 1d20:
(18): Total = 18

Rolling 1d20:
(18): Total = 18

Rolling 1d20:
(1): Total = 1

Rolling 1d20:
(6): Total = 6


MEANWHILE

Renay convinces a merchant and a guard to join him with the most retarded and metagaming argument in gaming history ever. So retarded it becomes convincing.

ELSEWHERE

Hairy and company settle down for the night. Suddenly, a loud mocking evil LAUGHTER MOO-HA HA HA MOO-HA-HA pierces the air. Hairy notices that there is a basement in the ruins! An orc orphan also notices a dozen pair of red eyes in the wastelands around the ruins.

ArtfulShrapnel

  • I dream in graph paper lines
  • ****
  • Posts: 361
    • View Profile
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #725 on: October 14, 2009, 12:22:02 AM »
Murkin

Seeing how artfully Renay is pursuading the merchants to switch sides, he suggests in addition that they should share any dragon-killing weapons or secrets they might have. The removal of the dragon for certain would make this area safer for travel, particularly important for merchants such as they.

Haggle some free shit out tha merchants. Rolling 1d20:
(1): Total = 1


If they don't care to follow or help out, Murkin sees no reason to do anything other than ask to share camp for the night before moving on.

Get them to share camp for safety and shit. Rolling 1d20:
(16): Total = 16

clockworkjoe

  • BUY MY BOOK
  • Administrator
  • Extreme XP CEO
  • *****
  • Posts: 6517
    • View Profile
    • BUY MY BOOK
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #726 on: October 14, 2009, 12:25:09 AM »
Redcap takes Rolling 2d4+2:
(3+4)+2: Total = 9
damage from the wolves biting at him!

ugnis13

  • I am worth 100 points in GURPS...ladies
  • ***
  • Posts: 145
    • View Profile
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #727 on: October 14, 2009, 12:26:03 AM »
Kelgar

Kelgar runs the shit-fuck away

Rolling 1d20:
(11): Total = 11


"Hee Haw!"

clockworkjoe

  • BUY MY BOOK
  • Administrator
  • Extreme XP CEO
  • *****
  • Posts: 6517
    • View Profile
    • BUY MY BOOK
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #728 on: October 14, 2009, 12:40:32 AM »
MURKIN

The party finds the merchants in the middle of hte next day so they don't want to bed down right now and they are going towards YOUR STARTING VILLAGE i.e. the other way.

ArtfulShrapnel

  • I dream in graph paper lines
  • ****
  • Posts: 361
    • View Profile
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #729 on: October 14, 2009, 01:11:38 AM »
Murkin

Realizes he got his route mixed up and thanks the kind carvan for pointing him back on course.

"Have a safe trip then, Traders. If a fellow by the name of Burkin is there when you arrive, give him my regards. A little taller than me, heavier set, with a good sized beard I imagine. He carries a large book like a wizard, with the pages mostly blank."

Suggests to Renay and his true neutral assistant that they move along, pointing out to Neutral that his caravan is going away from the dragon, he should head towards it to balance things out.

travel swiftly roll or somesuch Rolling 1d20:
(16): Total = 16

Boyos

  • President of the Apparatus of Kwalish fan club
  • *****
  • Posts: 1618
    • View Profile
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #730 on: October 14, 2009, 06:43:23 AM »
Atilla Redcap 70,045/140,000

Atilla Attacks the same wolf again!

Rolling 1d20:
(6): Total = 6

Murph

  • I am worth 100 points in GURPS...ladies
  • ***
  • Posts: 249
    • View Profile
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #731 on: October 14, 2009, 09:44:39 AM »
Out of character: Please.  Alignments are serious business and exp loss is a well recognized disease.

Renay and company (Hurcalot, Slylock, Ajax)
500/???

Renay and his companions take Murkin's advice and continue their quest to destory the evil dragon who has plagued the land for centuries.  They converse as they travel and learn about each other summarized in this character sheet form

Hurcalot
Orc Torchbearer
CN
Hurcalot's parents were killed mysteriously by a stranger and he was found on a stormy night.  He was raised in an orphanage were it was found out he was THE CHOSEN ONE by a wizard or some shit.  Hurcalot enjoys carrying torches and hitting things with them. 

Slylock
Merchant
LN

Slylock parents were mysteriously killed at a young age.  Slylock traveled the countryside, working the lucrative trash loot circut, taking And selling things like wolves hair, bird beaks, and spider hearts from the corpses of monsters slewn by wandering adventuers.  He eventually got enough money to be a proper merchant.  He also came across a wandering mysitc who proclaimed he was THE CHOSEN ONE.  Slylock talks a lot, mostly about how much enjoys being a merchant and the rising price of duck eggs.  He likes things like pies and has a collection of wood carvings back home.

Ajax
Fightman
LN

Ajax parents are dead, but he doesn't remeber how or under what circumstances.  He became a gaurd after a wierd old guy said he was THE CHOSEN ONE and he spent the summer in the sewers bonking rats with a stick.  Ajax is gruff and enjoys fine spring days.  Also he likes dogs. 

Murph

  • I am worth 100 points in GURPS...ladies
  • ***
  • Posts: 249
    • View Profile
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #732 on: October 14, 2009, 09:48:23 AM »
Also please note if you add all the alignments, the party is true neutral, but the individuals are not. 

Alignments are very important to roleplaying and the lack of them in 4th Ed is why it is poo pop pee pee.

Setherick

  • Administrator
  • Cosmic Horror: 1d10/1d100 SAN loss
  • *****
  • Posts: 2583
  • Economies of Scale
    • View Profile
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #733 on: October 14, 2009, 01:44:13 PM »
Hairy and Five God

Hairy directs all the orphans to stand in a corner where they will be safer and out of combat. He then tells Five God to stand in front of the stairwell to the basement. Hairy also casts "shield" on himself to lower his armor class to 6.

Spells (1st Level = 4)
Shield
Ray of Enfeeblement
Enlarge Person
Floating Disc

(2nd Level = 3)
Protection from Arrows
Scorching Ray
Continual Flame

(3rd Level = 2)
Displacement
Tiny Hut
« Last Edit: October 14, 2009, 05:01:57 PM by Setherick »
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Boyos

  • President of the Apparatus of Kwalish fan club
  • *****
  • Posts: 1618
    • View Profile
Re: OLD SCHOOL DUNGEON CRAWL
« Reply #734 on: October 19, 2009, 11:05:44 PM »
Atilla Redcap 70,001/140,000

Atilla prays his swing has hit the wolf it was a close blow but in his fit of rage is unsure if he has injured the beast! "mmmm wolf will make a fine dinner for tonight!"