Author Topic: Rogue Trader game. Not play by post exactly.  (Read 172823 times)

Tadanori Oyama

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Re: Rogue Trader game. Not play by post exactly.
« Reply #30 on: December 20, 2009, 02:33:00 PM »
He edits pretty well. I got cut out alot due to the connection problems. Shame. Hopefully I'll have it fully fixed before the next event.

nbneil

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Re: Rogue Trader game. Not play by post exactly.
« Reply #31 on: December 20, 2009, 07:13:47 PM »
Thanks. My big focus is volume leveling and making the big cuts work. I didn't have time to clean out the drop-offs. I'm used to cutting inappropriate comments from my players. It takes some finesse.

I hope we can get another game together mid-Jan.
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Tadanori Oyama

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Re: Rogue Trader game. Not play by post exactly.
« Reply #32 on: December 20, 2009, 07:57:27 PM »
Quite so. I'd like to play a game with the same characters, move them up the next class Rank and give you guys some new powers, and stat the ship out a little more.

nbneil

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Re: Rogue Trader game. Not play by post exactly.
« Reply #33 on: December 20, 2009, 11:00:12 PM »
I don't know about being totally more badass with a more rockin ship. Ah what the hell it's Christmas.
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Tadanori Oyama

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Re: Rogue Trader game. Not play by post exactly.
« Reply #34 on: December 20, 2009, 11:06:26 PM »
Yeah it'll be fun. I'll probably run ship combat in its full version this time. I used an extremely simplified version before which kept you guys from doing the most awesome things (not that you didn't kick ass as was).

Murph

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Re: Rogue Trader game. Not play by post exactly.
« Reply #35 on: December 20, 2009, 11:27:34 PM »
Man, I really need to buy a microphone, I sound really muffled.

nbneil

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Re: Rogue Trader game. Not play by post exactly.
« Reply #36 on: December 21, 2009, 03:54:17 PM »
You guys got some props from one our regulars. That's pretty awesome.
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Tadanori Oyama

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Re: Rogue Trader game. Not play by post exactly.
« Reply #37 on: December 21, 2009, 04:57:35 PM »
Hurray! Internet props! Oh sweet external validation...

nbneil

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Re: Rogue Trader game. Not play by post exactly.
« Reply #38 on: December 25, 2009, 11:08:51 PM »
I have New Years day off if that would be an option for another Rogue Trader session.  I could do Thursday night or Saturday just about anytime.  Friday evening could work after 5pm EST as well.  Just thought I'd throw it out there.

Hope everyone had a great holiday.
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Murph

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Re: Rogue Trader game. Not play by post exactly.
« Reply #39 on: December 25, 2009, 11:46:41 PM »
I think the first will work for me, as long as it is held in the afternoon/night

nbneil

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Re: Rogue Trader game. Not play by post exactly.
« Reply #40 on: December 28, 2009, 07:49:49 PM »
Sorry folks.  I just got some bad news and will not be available this weekend.  Feel free to post or message me other days that might work.
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Murph

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Re: Rogue Trader game. Not play by post exactly.
« Reply #41 on: December 29, 2009, 01:34:41 AM »
Whatever works for me.  I'm done with holiday stuff, so I'm pretty free and clear, except for Mondays and Sundays.

Tadanori Oyama

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Re: Rogue Trader game. Not play by post exactly.
« Reply #42 on: January 07, 2010, 03:27:04 PM »
I posted a notice at Swing and a Miss so I'll make a similar one here: setting up for Adventure Two of Rogue Trader.

Characters get leveled up, new equipment to buy, and a more badass ship, among other things.

We're aiming for the 15th I believe.

nbneil

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Re: Rogue Trader game. Not play by post exactly.
« Reply #43 on: January 07, 2010, 06:31:30 PM »
I'm definitely excited to play.  The 15th may not be good for me depending on how plans shake out.  I am going to DC on the 16th, so I'm not sure I'll be free that evening.  Thursday the 14th could be an option if nobody minds moving the day.  I'm cool with whatever if Friday works, if nothing else I'll be there in spirit.
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Tadanori Oyama

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Re: Rogue Trader game. Not play by post exactly.
« Reply #44 on: January 07, 2010, 09:00:59 PM »
I think the 14th can work for me too, just can't go crazy late.