Author Topic: OLD SCHOOL DUNGEON CRAWL 2 (GAME)  (Read 64115 times)

Murph

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #60 on: January 04, 2010, 08:23:00 PM »
Magico

Magico attempts to not fall face first on the mold

Rolling 1d20:
(20): Total = 20

Murph

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #61 on: January 04, 2010, 08:26:07 PM »
I believe I fall face first onto the mold :-\

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #62 on: January 06, 2010, 02:23:55 PM »
I'll update this today. Sorry, I'm back to prepping for classes, summer job hunting, and churning out words for a New World supplement I'm working on with Ross.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #63 on: January 06, 2010, 08:24:24 PM »
In his process of looking around, Fifnal finds an interesting spot on the wall and stares at it for about ten minutes. While he's staring at the spot, Deelaa wanders into the room and finds him. The room has two exits.

Magico falls face first onto the floor and bloodies his nose, but fortunately he does get close enough to the mold to incur its wrath. The human rogue has seemingly disappeared.

When Alors raced into the room, he got close enough to the mold that it could attack. Magico was still in the doorway when he was pushed over.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Murph

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #64 on: January 06, 2010, 09:37:48 PM »
Magico

Magico gentle pushes himself off the floor. "Alors? You ok bud?"

Magico gently touches his nose "Owww!"

Magico looks up and see Alors desiccated and frozen corpse.

"Nooooooooooo! WHY DOES THIS ALWAYS HAPPEN! FUCK YOU DAD!"

Magico picks up his staff and waves it wildly

"I'LL FIGHT YOU GHOST!  I'LL FIGHT YOU RIGHT NOW YOU DEAD GHOST"

Magico runs forward swinging his staff wildly in a display of uncoordinated fury!


Boyos

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #65 on: January 06, 2010, 10:34:29 PM »
Deelaa 100/1550

Deelaa clearly finds nothing in her room and looks to see which way she can go.

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #66 on: January 08, 2010, 09:20:56 PM »
Deelaa hears what sounds like a screaming magician echoing through the dungeon walls. She can go either left or right.

I'll say Magico's wild swinging counts as an attack. He hits on an 11 or better.

Rolling 1d20:
(9): Total = 9
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #67 on: January 08, 2010, 09:24:15 PM »
Magico's staff swings just over top of the golden mold, which quivers in anticipation. Suddenly the room starts to get very cold as Magico takes

Rolling 4d8:
(2+2+3+6): Total = 13


cold damage.

And Ross is directly responsible for the first two deaths, so blame Ross.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Murph

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #68 on: January 08, 2010, 11:08:33 PM »
Magico

Magico's eyes suddenly become clear, probably because they are now frozen.  He exhales a a single time "I'm coming for you ghost....  I'll fight you in a second.....  why am I so cold?"

Magico collapses on the floor and shatters.

Murph

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #69 on: January 08, 2010, 11:50:29 PM »
Jack of Skulls

Jack picks his hat off the ground and dusts it off.  He looks around.  He suddenly doesn't remember where he is, or why he's here.  He adjusts his masks and tries to remember.

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #70 on: January 08, 2010, 11:51:02 PM »
Fifnal attempts to discern anything of note from the spot on the wall.
"Hey look, it looks like the virgin Mary. This must be a miracle!"
Rolling 1d20:
(8): Total = 8


After looking, he moves on to the exit which is left of him.

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #71 on: January 09, 2010, 01:53:07 AM »
Orc Mangler

Orc Mangler sneaks back towards the cold chamber. He tries to drag the corpses back without getting near the mold. Then he loots their corpses and moves silently away.


Setherick

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #72 on: January 09, 2010, 10:49:38 AM »
Orc Mangler

Orc Mangler sneaks back towards the cold chamber. He tries to drag the corpses back without getting near the mold. Then he loots their corpses and moves silently away.



As Orc Mangler moves toward the corpses, he realizes that he'll get within striking distance of the mold so he'll have to devise some plan on how to remove them.

Fifnal attempts to discern anything of note from the spot on the wall.
"Hey look, it looks like the virgin Mary. This must be a miracle!

The gods, at least some god, hears Fifnal's prayers and above the spot in the wall the words THE VIRGIN MARY appear in glowing, blinking, neon. The room becomes almost unbearably bright. And any monsters near by attract to light will soon begin congregating in the room.

To the left, Fifnal finds a hallway with lit torches lining the walls. The glare from the neon Virgin Mary extends almost the entire length of the hall.

Jack of Skulls

Jack picks his hat off the ground and dusts it off.  He looks around.  He suddenly doesn't remember where he is, or why he's here.  He adjusts his masks and tries to remember.

Not only does Jack of Skulls not remember where he is or why he's here, but the reason behind his nickname also escapes him. Jack feels the sudden urge to find something, anything, and cut out its skull.
« Last Edit: January 09, 2010, 10:59:46 AM by Setherick »
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Murph

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #73 on: January 09, 2010, 11:18:42 AM »
Jack of Skulls

Jack glides down the corridor, towards the nearest exit. 
"hello?  hello?  hello?" he says quietly.

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #74 on: January 09, 2010, 10:41:27 PM »
Deelaa 100/1550

Deelaa looks to her left after hearing the screems. "Sounds of pain and tourcher, this must be a place of evil." She readys her mace and heads left taking her time to move silently.

move silently

Rolling 1d20:
(3): Total = 3