Author Topic: OLD SCHOOL DUNGEON CRAWL 2 (GAME)  (Read 64083 times)

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #15 on: December 30, 2009, 04:27:01 PM »
Orc mangler immediately hides in shadows Rolling 1d100:
(62): Total = 62


He then moves silently Rolling 1d100:
(32): Total = 32
towards the source of the noise.

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #16 on: December 30, 2009, 04:40:37 PM »
Orc Mangler thinks he's sneaking down a hallway towards the noise when all of a sudden a small furry mammal darts between his feet almost knocking him off balance.

Orc Mangler can go after the mammal if he so chooses.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #17 on: December 30, 2009, 05:35:21 PM »
Orc Mangler ignores the animal. Animals seldom have loot worth bothering. He continues on his way.

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #18 on: December 30, 2009, 05:50:13 PM »
Orc Mangler makes his way to an intersection where he cannot tell which way the noise is coming from. He has to choose to go left or right.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #19 on: December 30, 2009, 06:04:52 PM »
LEFT! FOREVER AND ALWAYS

LEFT IS THE WIND BENEATH MY WINGS

LEFT SHALL NEVER LET ME DOWN

LEFT WILL ALWAYS LOVE ME

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #20 on: December 30, 2009, 06:24:08 PM »
Orc Mangler comes to the end of the hallway without finding the cause of the noise. As he proceeds down the hall, he notices that several of the torches that line the wall have been removed from their holders.

At the end of the hall, he comes to an arched stone door way that opens into a circular room. The floor of the room is littered with skeletons, a few with patches of black skin still attached to their bones. More than one of the skeletons was carrying a coin purse. The leather has dried and cracked, spilling coins onto the floor. A few weapons lie scattered, though on closer look they are rusting and probably mundane.

Orc Mangler shivers as he reaches the door from a cold draft.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #21 on: December 30, 2009, 10:30:13 PM »
Alors

Alors turns to Magico, "well friend it appears no one cares or can here us time for plan B." Alors flips over his bed and attempts to dismantle his bed. "Maybe if we can get some leverage under the door we can prop it off its hinges."

deconstruction of the bed.

Rolling 1d100:
(73): Total = 73


construction of a teater totter system to put under the door.

Rolling 1d100:
(67): Total = 67

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #22 on: December 30, 2009, 10:49:01 PM »
Orc Mangler

The thief gets on his knees and searches for traps very carefully, inch by inch. ALWAYS moving silently and hiding in shadows. Then he loots the fuck out of the room.

Rolling 1d100:
(52): Total = 52

Murph

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #23 on: December 30, 2009, 10:56:49 PM »
Magico

While Alors dissassembles the bed, Magico searches for keys, tools, and secret doors in the room

Rolling 1d20:
(19): Total = 19

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #24 on: December 30, 2009, 11:12:08 PM »
After a valiant effort, Alors manages to disassemble one of the cots and wedges a slat of wood under the door. Magico manages to find some loose rocks along the wall, but no hidden niches.

---

Orc Mangler does not see any traps, but when he drops to the floor, he notices the floor is ice cold. So cold, in fact, that it stings his hands. The floor seems to get colder the further he gets into the room.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #25 on: December 31, 2009, 12:11:24 AM »
Orc Mangler loots all coins then withdraws from the room. He backtracks and takes the other passage.

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #26 on: December 31, 2009, 12:28:46 AM »
Alors

Alors, "any luck with the wall there magico?" Alors climbs onto the other bed. pauses, then jumps onto his platform hoping it will pop up the door!

jumping

Rolling 1d100:
(66): Total = 66

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #27 on: December 31, 2009, 12:30:33 AM »
Just as Orc Mangler reaches for the first coin purse, he notices an ominous golden colored mold under the skeletons that he hadn't noticed before. He's not sure, but the mold seems to quiver as he moves toward the coins.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #28 on: December 31, 2009, 12:31:11 AM »
In the dungeon cell, the board shatters as Alors jumps on it, but the door seems to creak a bit.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
« Reply #29 on: December 31, 2009, 01:15:04 AM »
Alors

Alors yells, "FUCK SALT!" as the board shatters under his wight. Alors checks the doors once again. "well Magico, any luck with the wall?"