Author Topic: Rogue Trader: Between Session Thread  (Read 201432 times)

nbneil

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Re: Rogue Trader: Between Session Thread
« Reply #150 on: April 01, 2010, 05:34:39 PM »
I also get a +1 bonus for my background. It may help. I'll look over the book tonight to figure out the modifiers. I have an idea of what I want though.
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Tadanori Oyama

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Re: Rogue Trader: Between Session Thread
« Reply #151 on: April 01, 2010, 05:42:55 PM »
Alright, so you'll be rolling against a base of 71, which is not too shabby.

Ryo

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Re: Rogue Trader: Between Session Thread
« Reply #152 on: April 01, 2010, 07:03:43 PM »
Hi. Say I've been interested in playing the Rogue Trader game since I heard the pod cast. I could make up a Nav.

Tadanori Oyama

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Re: Rogue Trader: Between Session Thread
« Reply #153 on: April 01, 2010, 07:35:00 PM »
I've been exchanging some PMs with Ryo here and he's interested in giving the game a shot. He asked just recently, after I'd sured up six players so I didn't have space for him. But, since Jason can't make the date I'm giving him a chance to "apply".

nbneil

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Re: Rogue Trader: Between Session Thread
« Reply #154 on: April 01, 2010, 10:08:05 PM »
OOC Tad, you'll have to help me out here, since the difficulty of acquiring things depends on the size of the colony you are trying to acquire from. I also need to know if I can make Charm, Barter, or Commerce tests to help acquire items.

Trask has one obvious component to acquire: a squad of murder servitors

Rolling 1d100:
(22): Total = 22


If time and resources allow (in order):

Sub-skin armor (very rare)

Rolling 1d100:
(81): Total = 81


Preysense goggles:

Rolling 1d100:
(97): Total = 97


Cranial armor (scarce)

Rolling 1d100:
(21): Total = 21


I don't actually know how the acquisitions work, so this could be insane to try and find this in one trip.

The crew as a whole needs to acquire materials to fortify the colony and any additional equipment for it to operate as a temporary base of operations.  I'll throw down three buys for that as well just in case.

Rolling 1d100:
(11): Total = 11


Rolling 1d100:
(55): Total = 55


Rolling 1d100:
(12): Total = 12




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nbneil

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Re: Rogue Trader: Between Session Thread
« Reply #155 on: April 01, 2010, 10:09:04 PM »
I guess I won't be getting any implants.  Stupid acquisitions.
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Tadanori Oyama

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Re: Rogue Trader: Between Session Thread
« Reply #156 on: April 02, 2010, 01:11:33 PM »
Well you can always try again later. I'll review the acquisitions rules and get back to you on everything.

What does everybody else want to do? Remember you are senior staff aboard the ship, masters of your own respective divisions. Gearus, Illian, Nathan, and Dom will be out shopping as well.

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Re: Rogue Trader: Between Session Thread
« Reply #157 on: April 02, 2010, 01:33:42 PM »
Oh, I may get the cranial armor though. YES!

I would like Lorrayne or Jak to acquire planetary defense systems as well. For example, satellite defenses, fighter squadrons, orbital cannons, tanks, whatever they feel is prudent as a countermeasure.
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Tadanori Oyama

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Re: Rogue Trader: Between Session Thread
« Reply #158 on: April 02, 2010, 01:40:38 PM »
Also remember that for things which aren't nearly unique you can apply the "just one" reduction, which is pretty beefy. And there's also quality to consider.

nbneil

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Re: Rogue Trader: Between Session Thread
« Reply #159 on: April 04, 2010, 12:32:30 PM »
Ok, so here's my decision.  I'll go with Good quality on everything.  For the materials, I think it is a fairly large amount (major or significant?).  The armor and googles are single items.  And I want to make one more "prestige" acquisition of a Best quality, shifting fabric cloak (Very Rare) - that should be a -20 total

Rolling 1d100:
(58): Total = 58

against 51
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Re: Rogue Trader: Between Session Thread
« Reply #160 on: April 05, 2010, 12:44:46 PM »
Oh, so very close. Well you'll have another chance right before the next session when more in game time has passed.

Various suppliers are loading the carefully acquired raw materials for colonial expansion into the vessel and your senior staff is buzzing with excitement as they run up the expense accounts.

Dom
Rolling 1d100:
(13): Total = 13

Rolling 1d100:
(86): Total = 86

Rolling 1d100:
(48): Total = 48

Rolling 1d100:
(62): Total = 62


Illian
Rolling 1d100:
(30): Total = 30

Rolling 1d100:
(28): Total = 28


Gearus
Rolling 1d100:
(86): Total = 86

Rolling 1d100:
(28): Total = 28


Nathan
Rolling 1d100:
(82): Total = 82

Rolling 1d100:
(39): Total = 39


Scottarius
Rolling 1d100:
(93): Total = 93

Rolling 1d100:
(84): Total = 84


Ryo

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Re: Rogue Trader: Between Session Thread
« Reply #161 on: April 12, 2010, 10:07:59 PM »
Okay lets see if I can use the dice command.
I don't know the group's Profit Factor.

I am making a couple of acquisition rolls for my character.

Storm Trooper Carapace best (very rare) -20

Code: [Select]
Rolling 1d100:
(14): Total = 14

Recoil Glove (Rare) +20

Code: [Select]
Rolling 1d100:
(31): Total = 31

Synskin (Extremely Rare) +0

Code: [Select]
Rolling 1d100:
(76): Total = 76

Clip Harness (common) +50

Code: [Select]
Rolling 1d100:
(78): Total = 78

Autopistol best (common) +20

Code: [Select]
Rolling 1d100:
(16): Total = 16

Ammo Amputator Shells (Extremely Rare) +0

Code: [Select]
Rolling 1d100:
(81): Total = 81

« Last Edit: April 12, 2010, 10:17:10 PM by Ryo »

Ryo

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Re: Rogue Trader: Between Session Thread
« Reply #162 on: April 12, 2010, 10:19:32 PM »
Were my rolls so small because I put the dice command inside code/code?

nbneil

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Re: Rogue Trader: Between Session Thread
« Reply #163 on: April 12, 2010, 10:25:17 PM »
The group's profit factor is 71, so you made some great rolls there.  You'll be pretty decked out.

The dice command is ":dice XdY:"

You don't have to put it into the code command.
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Ryo

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Re: Rogue Trader: Between Session Thread
« Reply #164 on: April 12, 2010, 10:43:27 PM »
Thanks.

He's not that useful in a fight, but he can chart a path through the warp with a little skill.