Ah, that was a fun game.
I've considered designing a game that really showed off the "freedom" of choice. Something like a Call of Duty game but on the Axis side where the player would likely not want to do whatever the mission was. Give them the option of denying their orders, if they wanted to, and have them face a historically accurate responce.
Heck, could do the same thing for, say, a British soldier in a World War One game.
Or, you know, any soldier.
But I'm getting off topic, back to the Marxist Bisons.