I actually ran a game not too long back which defied "gamer logic"... It was a scenario I had run a couple times before with different groups. Here's the general scenario: It's a Mutants & Masterminds game in which the PC's are the unofficial "B-Team" of a major super-hero group. The primary heroes are off thwarting some major disaster (I think, in this particular one, they were part of the disaster relief for major earthquakes at the time - hurray for being topical). They PC's were in their headquarters when it was surrounded by a mob (lead by an NPC of mine who was using emotion control on the mob to make them mad at the team). This initial scenario would be a tie-in opening scene to a much larger problem. The basic objective would be pretty easy. They would have to locate the "leader" of the mob and subdue him (a not-all-together difficult task). Every group I had run this scario with did so with relative ease... except the most recent. They called the cops and barricaded themselves inside their HQ.
Granted, in a real life situation like this, I would have done the same... but isn't gamer logic supposed to defy this reasoning? haha