Author Topic: Call of Cthulhu Pregens Advice/Suggestions  (Read 11156 times)

Mckma

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Call of Cthulhu Pregens Advice/Suggestions
« on: March 15, 2010, 12:38:30 AM »
I am currently working on a one-shot for CoC that I want to run at some point and was wondering what you all usually do for pregens or more specifically if you have some advice for how to "balance" them somehow (i.e. skills and whatnot).  Music is an important part of the scenario so the characters will likely be musicians, composers, related scholars, or other such things...

Boyos

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Re: Call of Cthulhu Pregens Advice/Suggestions
« Reply #1 on: March 15, 2010, 12:42:46 AM »
You give them all negative 1d30 san that should balance it out!

Setherick

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Re: Call of Cthulhu Pregens Advice/Suggestions
« Reply #2 on: March 15, 2010, 12:44:24 AM »
I am currently working on a one-shot for CoC that I want to run at some point and was wondering what you all usually do for pregens or more specifically if you have some advice for how to "balance" them somehow (i.e. skills and whatnot).  Music is an important part of the scenario so the characters will likely be musicians, composers, related scholars, or other such things...

I primarily roll up pregens for Ross' action games so that requires a lot of maxing out of primary skills: weapon, spot hidden, listen. With a good number of points in: hide, conceal (depending on class), first aid, dodge, etc.

In the Night Mall scenario, I gave each steroid crazed, gun toter a quirk in that I maxed out a "strange" skill: occult, astronomy, etc. And let the players figure out how to use the skill. I basically selected these skills at random.

For the non-combat PCs in the game Ross ran at Fear the Con, I maxed out their occupational skills first and put what few points were left over into more combat oriented skills. For your game, I would do something similar. I would start with their key occupational skills and then add points into investigative skills and, if I had points left over, put them in small firearms skills. Key skills for me would include: music, listen, mathematics, psychology, languages. With key investigative skills being: library use, computer (depending on year), spot hidden, etc.

That's what I would consider doing at least. You'll have to ask Ross how well my characters have worked for his groups in the past.

EDIT: The Night Mall pregens can be found here. For some reason, the PDFs were deleted from the forums. I'll be using Google Docs from now on to store files anyway.
« Last Edit: March 15, 2010, 01:11:38 AM by Setherick »
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Mckma

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Re: Call of Cthulhu Pregens Advice/Suggestions
« Reply #3 on: March 15, 2010, 01:15:09 AM »
Does anyone know where I could find a character sheet where I can type in the entries for the fields (like stats and stuff).  Basically so I can type up everything and just print the completed character sheet...

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Setherick

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Re: Call of Cthulhu Pregens Advice/Suggestions
« Reply #5 on: March 15, 2010, 09:43:20 AM »
http://www.yog-sothoth.com/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=4

CoC chargen program

This is probably the best CoC chargen program out there. Once you have an idea of what you're looking for you can tear through character creation. I think it might have taken me an hour to do the Vietnam era characters and that's because I was talking to Ross during the process.
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Tadanori Oyama

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Re: Call of Cthulhu Pregens Advice/Suggestions
« Reply #6 on: March 15, 2010, 12:32:26 PM »
I like to base my pregens off of watered down movie characters. For example, in the alpha-test I ran with my CoC scenario in a hospital the characters where based off of Indiana Jones, Jason Borne, and Liam Neeson's character from Taken, among others.

Kroack

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Re: Call of Cthulhu Pregens Advice/Suggestions
« Reply #7 on: March 15, 2010, 06:03:24 PM »
I usually give pregens good abilities in basic skills like dodge and spot. I also reward even the most mundane profession with some sort of combat skills that are appropriate, just to make them feel better.

Tadanori Oyama

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Re: Call of Cthulhu Pregens Advice/Suggestions
« Reply #8 on: March 15, 2010, 06:23:31 PM »
I usually give pregens good abilities in basic skills like dodge and spot. I also reward even the most mundane profession with some sort of combat skills that are appropriate, just to make them feel better.

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Kroack

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Re: Call of Cthulhu Pregens Advice/Suggestions
« Reply #9 on: March 15, 2010, 07:45:39 PM »
If they are playing office workers it would probably be like that.

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Setherick

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Re: Call of Cthulhu Pregens Advice/Suggestions
« Reply #10 on: March 15, 2010, 08:23:19 PM »
If they are playing office workers it would probably be like that.

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Kroack

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Re: Call of Cthulhu Pregens Advice/Suggestions
« Reply #11 on: March 15, 2010, 09:03:26 PM »
Did it impale?

Setherick

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Re: Call of Cthulhu Pregens Advice/Suggestions
« Reply #12 on: March 15, 2010, 09:13:18 PM »
Did it impale?

No, but he has a pretty low improvised weapon skill.
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Shallazar

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Re: Call of Cthulhu Pregens Advice/Suggestions
« Reply #13 on: March 17, 2010, 01:26:12 AM »
I wish I was Tom.

Granted, you are now Tom.