Game Title: Under The Red Mountain
System: Pathfinder
Players Wanted: Frankly I'd be happy with any number however the more you get the slower the posting rate, so stick to topic title for now.
Posting Rate: At least one every other day, more (including PMs/e-mails) are of course welcome.
Special Rules: I dislike Pathfinders 1 skill rank per hit die skill system, beyond first level it will be ignored. Alignment is not mandatory but in its place I'd like a small paragraph detailing your characters normal motives.
Advancement Rules: Levels will be granted, not exp. If you wish to play a wizard request the items you would like to make when we get to that point.
Hey there fellow forum-goers. Most of you won't know who I am but a small number will. I used to post a lot on another forum, TSE, in which I participated in several PbP games and have one that's just shy of it's one year anniversary. I've slowly been building a game world by running campaigns and short-lived games in various locales and trying to draw everything together. There is a vague meta-plot but it is unlikely to come into play until the characters themselves have stumbled upon it. I am being open about this because I don't want you to despair when it rears it's ugly head in game. There is some fluff that you guys can request but it's not necessary to know.
Now for my game I'd like everyone to play Goblinoids (goblins/hobgoblins as played from the bestiary) that have lived in the same series of tunnels all their lives. I know this doesn't give a lot of room for backstory but I've found in the past that Play-by-Posts are excellent for character development as it plays out and that with the slow pace it's hard for everyones backstory to get a moment to shine that's not in the way.
I know so far this may seem a little negative in it's presentation but I have high hopes for the game and hell look at it this way, how often do you get to play a goblin in a potentially 'morally ambiguous' party?