Game Title: St. Louis. the Gateway City
System: Dresden Files RPG
Players Wanted: 3-6
Posting Rate: Every other day or more often if you are capable
Special Rules:
Advancement Rules: Same as Game, these kinds of things will happen naturally. The Dresden Files RPG is pretty story driven.
I have a preorder copy PDF of the Dresden Files, and i'm looking to experiment with it.
For those of you who don't have access yet, character creation is as complex as it is basis, I think we can work through it on this medium. It's fairly story based.
This may be a mistake, but i want to create a game in the submerged level, which is the highest starting level, but it will allow you guys to play anything. You want to play a powerful fey, or a wizard of the white court or a werewolf/sorcerer, you can!
And we will all be working on creating St. Louis's supernatural side. I currently live there, and we can draw tons of stuff from the internet so it should be easy to get around. I think google maps and wikipedia will be playing a larger part in this game than in most fantasy games.
As for why St. Louis, other than the personal familiarity, St louis is known as the gateway city, it's the first important city west of the Mississippi in North America. I think that the larger world of the Dresden files fits in nicely in terms of how i can fit in the fey and the nevernever etc.
Running waters ground magical energies, and St Louis is surrounded on all sides by rivers and creeks. The mississippi must surely split the magical energy of the USA in half. That can be something to play around with.
Culturally, St Louis has a lot to offer, but at the same time prizes sort of old world sensibilities. Additionally, It's very very segregated in terms of how people interact. Rich money doesn't so much socialize with the old money, neighborhoods tend to be very established. People are aware of class and structure to a larger degree in STL. It has some mystical traditions and a lot of ghost stories and fables. The arch is a nice backdrop. the 1904 worlds fair is a never ending source of legends and backstory. The mounds of cahokia are going to be lots of fun to play around with.
And it's long been a hub for trains and planes and automobiles. But that is beginning to fade. It's no longer an airline hub, trains don't have the same importance for passenger purposes. STL is a city in something of a crisis.
And that's just the mundane.
Character concept stuff. You can all play wizards if you want. Or vampire or whatever. I'd like to see some differentiation in character archetypes, but i'm willing to run anything. My preference is for a healthy mix of supernatural and badass normal characters. Everyone will be clued into the supernatural as it were...
But if we want to be an awesome super vampire team or something like that, we can do that too.
The game makes a lot of use of templates, so...we can do all kinds of things.
If you have a long over arching story-plot for a character you want to work in: GREAT! Lets do it.
Last two things: 1) I will also be making a character, constrained by all the same things as you. I want to play around.
2) I have an overarching story line i plan on moving at a certain pace. But, as the dresden files RPG is based on relationships and you actually gain some of your mojo from the personal relationships you have with other players...You guys are more than free to run your own stuff with one another. Every character will have a chance to shine, and everyone will have a chance to DM something with them and some other player. We'll talk about the rules and what not for that much later, after we get through city and character creation, but it is a component to this game.