Jonathan (John) Andrews
John constantly feels that if he can get "just that one last piece," he will be able to make the next big discovery. Unfortunately, this "last piece" is often along the lines of an MRI machine to take apart at best, or unfettered access to the LHC at worst. A packrat in every sense of the word, he keeps anything that "might be useful." Fascinated with everything and how it all works, he continuousely seeks knowledge and understanding. As a young child growing up in a Californian suburb, he quickly grew bored with the monotony of suburban life and discovered video games as an interesting escape. He has since developed this into an absurd habit, trying to play almost every game, "just to see it." Incredibly intelligent, but somewhat lazy, he decided not to speed through schooling, instead using his free time to learn other "more interesting" things, or to take additional classes. He spends his spare time in three activities, reading/learning, playing video games, or tinkering and building devices. Though he is mainly interested in physics and the possibilities of "sci-fi" technology, he figured that working for one of the worlds leading firms, regardless of the fact it was mainly medicine, would allow him access to technology to pursue research in physics on the side. He values knowledge and in many ways hoards it, believing it to be the most valuable commodity on the planet. When applying for the internship, he carefully looked at any clauses that gave up intellectual or research property, already beginning to plan around those so that he wouldn't have to give up any discoveries. When it comes to any fights, he prefers to fight with his mind, not his body, dodging and weaving, either to tire out the opponent or eventually use the environment or opponent against themselves.
PL: 7 (70/105)
Abilities: STR: 8 (-1), DEX: 16 (+3), CON: 11 (-), INT: 22 (+6), WIS: 14 (+2), CHA: 10 (-)
Skills: Computers +7 (13), Craft (Electronic) +5 (11), Craft (Mechanical) +5 (11), Disable Device +5 (11), Drive +5 (8 ), Knowledge (Physical Sciences) +12 (18), Knowledge (Technology) +12 (18), Medicine +4 (6), Notice +2 (4), Sleight of Hand +9 (12)
Languages: English, German, Japanese
Feats: Ambidexterity, Evasion (2), Improved Initiative, Improvised Tools, Inventor, Jack-Of-All-Trades, Master Plan, Skill Mastery (Computers, Craft Mechanical, Disable Device, Sleight of Hand)
Base Attack and Defense: Attack +2, Defense +6
Combat: Attack Bonus - +2 (Ranged: +5, Melee: +1, Grapple: +?), Defense +9 (+6 flatfooted) Initiative +7
Saves: Tough: ?, Fort: +2(2), Ref: +2(5), Will: +4(6)
Abilities 21 + Skills 17 (68 ranks) + Feats 10 + Powers 0 + Combat 16 + Saves 6 + Drawbacks 0 = 70
Not sure on some of the values, will look through the book more to figure out (only second character I've made, so if you see glaring errors, please let me know).
Powers
6ft "psychic-sonar-blindsense"
Flight
Moving objects with mind