Author Topic: "Okay, so?" or, "Stop staring at me and do something!"  (Read 21410 times)

Ryo

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Re: "Okay, so?" or, "Stop staring at me and do something!"
« Reply #15 on: August 13, 2010, 09:08:24 PM »
You could ask the players to detail the past of their characters a bit. Ask what goals the pcs have, etc. Then add that bit to an adventure. The players might get more involved if its personal.

clockworkjoe

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Re: "Okay, so?" or, "Stop staring at me and do something!"
« Reply #16 on: August 13, 2010, 09:17:25 PM »
BOX OF PAIN


Joven

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Re: "Okay, so?" or, "Stop staring at me and do something!"
« Reply #17 on: August 14, 2010, 12:24:35 AM »
I don't know, as a great sage once said "Pain don't hurt"

crash2455

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Re: "Okay, so?" or, "Stop staring at me and do something!"
« Reply #18 on: September 22, 2010, 03:45:13 PM »
Okay, I just ran into this last night with my Wushu game (Rock Band Zombie Apocalypse).  Before it started, I had clued them in to the Zombie Apocalypse scenario. 

Shortly into the game, I describe that rather clamming looking individuals are drunkly staggering into the show.  What do you do?

*silence*

You see more and more of them entering into the concert hall.  Upon closer inspection, you see that they've started eating the people at your concert.  What do you do?

*silence*

You get the feeling that after they're done, they might eat you.

"Hey guys, maybe we should leave."

Okay, they've piled on-stage.  You are surrounded by rancid-smelling drunks.  What will you do?

*Game finally starts to pick up*

Even after that, it wasn't until the second hour of the game that they really got into it.
« Last Edit: September 22, 2010, 03:47:25 PM by crash2455 »