We are trying something new here at RPPR! Over the last year, Aaron, Jason, Renee, and I have gotten into a miniatures war game, Konflikt 47. It’s a Weird World War 2 setting, with robots, werewolves, zombies, and teleporting ninjas (kind of). We’ve played multiple games, but I thought it would be an interesting experiment to podcast a full game. So for every turn, every player talked about their armies and their decisions, as well as a pre and post-game commentary. I took some photos to help illustrate what was happening. Keep in mind we played using proxy miniatures for several units AND we have not painted many of the miniatures. If you like this, please let us know and we will record more in the future.

Pics below the fold!
Continue Reading

This was basically me the entire episodeNews: The RPPR Actual Play podcast has a new look. Thanks to KC Green for the banner! Be sure to check out his webcomic, Gun Show. We also have new content on the Base Raiders website, including a character creation survival guide.

Synopsis: Research is an important part of game design, especially when writing historical scenarios. We invited Adam Scott Glancy of Pagan Publishing to talk about research and game design, starting with his work on Cold Dead Hand, now available in The Unspeakable Oath #23. Tom, Scott, and I had a long ranging discussion that went over many topics related to history and research, so we didn’t have time for letters or anecdotes. I will list a few resources mentioned in the episode though.

Shout outs:

Music: FOR MOTHER RUSSIA

A group of prisoners has been shipped to a remote laboratory in Nazi Germany during the final days of World War 2. But when they arrive, their guards disappear and they are left to their own devices. The lab is deep within the wilderness and a raging snowstorm makes escape on foot impossible. What happened to the lab’s personnel and what is still inside? Find out in Tom’s second playtest of Divine Fire, a WW2 Call of Cthulhu scenario.