{"id":1258,"date":"2016-07-08T14:29:17","date_gmt":"2016-07-08T19:29:17","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=1258"},"modified":"2016-07-08T14:29:17","modified_gmt":"2016-07-08T19:29:17","slug":"game-designers-workshop-interview-with-jeff-barber","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2016\/07\/interview\/game-designers-workshop-interview-with-jeff-barber\/","title":{"rendered":"Game Designer&#8217;s Workshop: Interview with Jeff Barber"},"content":{"rendered":"<p><a href=\"http:\/\/www.biohazardgamespublishing.com\/upwind\/\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1259\" data-permalink=\"https:\/\/slangdesign.com\/rppr\/2016\/07\/interview\/game-designers-workshop-interview-with-jeff-barber\/attachment\/bp1\/\" data-orig-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/bp1.jpg\" data-orig-size=\"425,550\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"bp1\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/bp1.jpg\" class=\"alignleft size-medium wp-image-1259\" src=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/bp1-232x300.jpg\" alt=\"bp1\" width=\"232\" height=\"300\" srcset=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/bp1-232x300.jpg 232w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/bp1.jpg 425w\" sizes=\"auto, (max-width: 232px) 100vw, 232px\" \/><\/a>A few months ago, Jeff Barber swung by Springfield to playtest his upcoming RPG, <a href=\"http:\/\/www.biohazardgamespublishing.com\/upwind\/\">Upwind<\/a>. He&#8217;s behind <a href=\"https:\/\/en.wikipedia.org\/wiki\/Blue_Planet_(role-playing_game)\">Blue Planet<\/a>, a critically acclaimed sci-fi RPG about the colonization of an aquatic planet. I interviewed him about game design, the creation of Blue Planet, how Upwind came to be, and other topics. If you&#8217;re interested in Upwind, <a href=\"http:\/\/actualplay.roleplayingpublicradio.com\/2016\/05\/genre\/fantasy\/upwind-out-of-curiosity\/\">please check out our first AP of it here<\/a>.<\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"Game Designer&amp;#8217;s Workshop: Interview with Jeff Barber\" \/><meta itemprop=\"uploadDate\" content=\"2016-07-08T14:29:17-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT57M15S\" \/><meta itemprop=\"description\" content=\"A few months ago, Jeff Barber swung by Springfield to playtest his upcoming RPG, Upwind. He&#039;s behind Blue Planet, a critically acclaimed sci-fi RPG about the colonization of an aquatic planet. I interviewed him about game design, the creation of Blue...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-GDW-Interview-Jeff-Barber.mp3\" \/><meta itemprop=\"contentSize\" content=\"19.8\" \/><div class=\"powerpress_player\" id=\"powerpress_player_3723\"><audio class=\"wp-audio-shortcode\" id=\"audio-1258-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-GDW-Interview-Jeff-Barber.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-GDW-Interview-Jeff-Barber.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-GDW-Interview-Jeff-Barber.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-GDW-Interview-Jeff-Barber.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=1258-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-GDW-Interview-Jeff-Barber.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR-GDW-Interview-Jeff-Barber.mp3\">Download<\/a> (Duration: 57:15 &#8212; 19.8MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>A few months ago, Jeff Barber swung by Springfield to playtest his upcoming RPG, Upwind. He&#8217;s behind Blue Planet, a critically acclaimed sci-fi RPG about the colonization of an aquatic planet. I interviewed him about game design, the creation of Blue Planet, how Upwind came to be, and other topics.<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2016\/07\/interview\/game-designers-workshop-interview-with-jeff-barber\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":1259,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Game Designer's Workshop: Interview with Jeff Barber on Blue Planet and Upwind","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[356,48],"tags":[491,489,490],"class_list":["entry","author-rpayton","post-1258","post","type-post","status-publish","format-standard","has-post-thumbnail","category-game-designer-workshop","category-interview","tag-blue-planet","tag-jeff-barber","tag-upwind"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/bp1.jpg","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-ki","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/1258","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=1258"}],"version-history":[{"count":1,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/1258\/revisions"}],"predecessor-version":[{"id":1260,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/1258\/revisions\/1260"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media\/1259"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=1258"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=1258"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=1258"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}